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Tweaking 5E: Your knobs, dials and switches.
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<blockquote data-quote="Sadras" data-source="post: 7641217" data-attributes="member: 6688277"><p>Exhaustion tied to recharging of abilities, rest mechanic overhaul</p><p></p><p>Dropping unconscious due to combat inflicts 1 level of exhaustion.</p><p></p><p>Roll 1d20, Wild Magic = 1+Sorcery Points expended on the spell.</p><p></p><p>Resurrection is extremely rare and difficult to pull off.</p><p></p><p>Do not keep track of minor equipment (medikit, arrows...etc), use the daily spend of coin to signify maintenance and resupply of equipment and clothing.</p><p></p><p>Roll death saves after combat or when healing occurs.</p><p></p><p>Sometimes a simple cure wounds is not enough to bring back someone from unconsciousness. Mechanic in place based on constitution modifier.</p><p></p><p>Incorporeal undead ignore armour for purposes of hitting.</p><p></p><p>Sometimes offer deals in combat such as destruction of equipment, magical items or other to reduce damage (for thematic purposes), players have final say ofcourse.</p><p></p><p>Dragons have resistance against non-magical weapons as added emphasis about the hardiness of dragon scale.</p><p></p><p>Casters gain the ability to concentrate on two spells from level 10, Martials gain an additional +1 on damage.</p><p></p><p>Intelligence affects languages + proficiencies (armour, weapons and otherwise)</p><p></p><p>Odd numbered abilities affect certain mechanics (similar to Int affecting Languages + Prof)</p></blockquote><p></p>
[QUOTE="Sadras, post: 7641217, member: 6688277"] Exhaustion tied to recharging of abilities, rest mechanic overhaul Dropping unconscious due to combat inflicts 1 level of exhaustion. Roll 1d20, Wild Magic = 1+Sorcery Points expended on the spell. Resurrection is extremely rare and difficult to pull off. Do not keep track of minor equipment (medikit, arrows...etc), use the daily spend of coin to signify maintenance and resupply of equipment and clothing. Roll death saves after combat or when healing occurs. Sometimes a simple cure wounds is not enough to bring back someone from unconsciousness. Mechanic in place based on constitution modifier. Incorporeal undead ignore armour for purposes of hitting. Sometimes offer deals in combat such as destruction of equipment, magical items or other to reduce damage (for thematic purposes), players have final say ofcourse. Dragons have resistance against non-magical weapons as added emphasis about the hardiness of dragon scale. Casters gain the ability to concentrate on two spells from level 10, Martials gain an additional +1 on damage. Intelligence affects languages + proficiencies (armour, weapons and otherwise) Odd numbered abilities affect certain mechanics (similar to Int affecting Languages + Prof) [/QUOTE]
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