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General Tabletop Discussion
*Dungeons & Dragons
Tweaking 5E: Your knobs, dials and switches.
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<blockquote data-quote="Oofta" data-source="post: 7641684" data-attributes="member: 6801845"><p>For me, I find it works better for my campaign style. I do a lot of investigation/exploration/city adventures. I rarely, if ever to straight up dungeons crawling with monsters that just wait patiently for you to enter their zone. If you're invading orc-infested caves, odds are before too long your going to be fighting every orc in the vicinity unless you're really, really good at alpha striking and stealth. I have yet to have a group that had that kind of focus. So the idea of going from room to room cleaning out monsters with a short break here and there just doesn't work for me.</p><p></p><p>Instead of dungeon crawls on the first day the group may be doing investigation, get into a couple of fights after sticking their nose in where it doesn't belong, chase down leads and talk to people. Maybe the group learns there's going to be an attempt on someone's life at a party so the next day is figuring out how to get in to the party, with all the fights happening after someone spikes the punch. Even without that, talking to people, traipsing around the city, doing research, contacting informants ... it all takes time. I always felt artificially rushed before, it never felt like there was room to tell a story. This is even more true if it's a wilderness/sparsely populated area where you may be checking up on multiple villages or you heard about that cave you want to check out that's a couple of hours away.</p><p></p><p>Last, but not least, it just feels more natural because of the way healing works. Recover a few bumps and bruises overnight? Sure. Stitch up that deep gash and let it heal (even with magically enhanced bandages) is going to take a while. I don't necessarily look at HP as being entirely physical damage in terms of cuts and wounds, but even recuperating stamina and endurance takes a few days if you've really overdone it.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7641684, member: 6801845"] For me, I find it works better for my campaign style. I do a lot of investigation/exploration/city adventures. I rarely, if ever to straight up dungeons crawling with monsters that just wait patiently for you to enter their zone. If you're invading orc-infested caves, odds are before too long your going to be fighting every orc in the vicinity unless you're really, really good at alpha striking and stealth. I have yet to have a group that had that kind of focus. So the idea of going from room to room cleaning out monsters with a short break here and there just doesn't work for me. Instead of dungeon crawls on the first day the group may be doing investigation, get into a couple of fights after sticking their nose in where it doesn't belong, chase down leads and talk to people. Maybe the group learns there's going to be an attempt on someone's life at a party so the next day is figuring out how to get in to the party, with all the fights happening after someone spikes the punch. Even without that, talking to people, traipsing around the city, doing research, contacting informants ... it all takes time. I always felt artificially rushed before, it never felt like there was room to tell a story. This is even more true if it's a wilderness/sparsely populated area where you may be checking up on multiple villages or you heard about that cave you want to check out that's a couple of hours away. Last, but not least, it just feels more natural because of the way healing works. Recover a few bumps and bruises overnight? Sure. Stitch up that deep gash and let it heal (even with magically enhanced bandages) is going to take a while. I don't necessarily look at HP as being entirely physical damage in terms of cuts and wounds, but even recuperating stamina and endurance takes a few days if you've really overdone it. [/QUOTE]
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