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Tweaking 5E: Your knobs, dials and switches.
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<blockquote data-quote="Maxperson" data-source="post: 7642025" data-attributes="member: 23751"><p>My group changed to that for two reasons.</p><p></p><p>First, outside of a war or dungeon, 6-8 encounters in a 24 hour day in order to achieve game balance is just not very realistic. You aren't going realistically have that many encounters every time you hit an adventuring day. It's feels artificial to force that much into such a short period of time. By lengthening a long rest out to a week, we can have an 2 encounters on day 1, nothing on day 2, a social encounter on day 3, 1 combat on day 4, nothing on day 5, 2 encounters on day 6, and maybe something on day 7 and achieve game balance without things feeling forced.</p><p></p><p>Second, it helps keep the nova down. I've noticed from a DM point of view that players who know their PCs aren't resting for 7 days are stingier with the use of their long rest abilities, than they are when the rest is going to happen every 24 hours. It seems strange, given that they are hitting the same number of encounters before a long rest, but I guess there's something psychological going on.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7642025, member: 23751"] My group changed to that for two reasons. First, outside of a war or dungeon, 6-8 encounters in a 24 hour day in order to achieve game balance is just not very realistic. You aren't going realistically have that many encounters every time you hit an adventuring day. It's feels artificial to force that much into such a short period of time. By lengthening a long rest out to a week, we can have an 2 encounters on day 1, nothing on day 2, a social encounter on day 3, 1 combat on day 4, nothing on day 5, 2 encounters on day 6, and maybe something on day 7 and achieve game balance without things feeling forced. Second, it helps keep the nova down. I've noticed from a DM point of view that players who know their PCs aren't resting for 7 days are stingier with the use of their long rest abilities, than they are when the rest is going to happen every 24 hours. It seems strange, given that they are hitting the same number of encounters before a long rest, but I guess there's something psychological going on. [/QUOTE]
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