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Tweaking 5E: Your knobs, dials and switches.
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<blockquote data-quote="CleverNickName" data-source="post: 7642384" data-attributes="member: 50987"><p>I cobbled together all of the variants and optional rules in the Player's Handbook and Dungeon Master's Guide, and put them into a single list (okay okay, I didn't do it...but the kind folks over at <a href="https://iourn.wordpress.com/2015/03/08/variant-and-optional-rules-in-5th-edition-dd/" target="_blank">this website</a> did). Here's what my "dashboard" looks like.</p><p></p><p><strong>Ability Score Generation (PHB 13): 4d6 Method</strong></p><p><strong>Alignment (PHB 122): On</strong></p><p>Action Options (DMG 271): Off</p><p><strong>Alternate Epic Boons (DMG 230): On</strong></p><p>Cleaving Through Creatures (DMG 272): Off</p><p>Crafting Magic Items (DMG 128): Off</p><p><strong>Encumbrance (PHB 176): On</strong></p><p><strong>Equipment Sizes (PHB 145): On</strong></p><p>Fear and Horror (DMG 266): Off</p><p><strong>Feats (PHB 165): On*</strong></p><p><strong>Firearms and Explosives (DMG 267): On</strong></p><p><strong>Healer's Kit Dependency (DMG 266): On</strong></p><p>Healing Surges (DMG 266): Off</p><p>Hero Points (DMG 267): Off</p><p>Hitting Cover (DMG 272): Off</p><p>Honor (DMG 264): Off</p><p><strong>Initiative Variants (DMG 270): Side Initiative</strong></p><p>Injuries (DMG 272): Off</p><p><strong>Inspiration (PHB 125, DMG 240): On</strong></p><p>Loyalty (DMG 90): Off</p><p>Massive Damage Variant, aka System Shock (DMG 273): Off</p><p><strong>Milestone XP: On</strong></p><p><strong>Mixing Potions (DMG 140): On</strong></p><p>Morale (DMG 273): Off</p><p><strong>More Difficult Magic Item Identification (DMG 136): On</strong></p><p><strong>Multiclassing (PHB 163): On*</strong></p><p>Piety (DMG 23): Off</p><p><strong>Planar Effects (DMG 50): On</strong></p><p><strong>Playing on a Grid/Using Minis (DMG 250): On</strong></p><p>Players Award Inspiration (DMG 241): Off</p><p>Plot Points (DMG 269): Off</p><p>Proficiency Check Variants (DMG 263): Off</p><p>Proficiency Dice (DMG 263): Off</p><p>Renown (DMG 129): Off</p><p><strong>Rest Variants (DMG 267): Gritty Realism</strong></p><p>Sanity (DMG 264): Off</p><p><strong>Scroll Mishaps (DMG 140): On</strong></p><p><strong>Skills with Different Abilities (PHB 175): On</strong></p><p>Slow Natural Healing (DMG 267): Off; not needed with the Rest Variant I use</p><p>Spell Points (DMG 288): Off</p><p>Training to Gain Levels (DMG 131): Off</p><p><strong>Variant Backgrounds (PHB 130): On</strong></p><p><strong>Variant Human Traits (PHB 31): On</strong></p><p><strong>Wands that Don't Recharge (DMG 141): On</strong></p><p>-----</p><p>*at low levels only. This switch turns Off at 5th level...but honestly, I've never had to enforce them. My players tend to grab a feat for their first ASI and then buff their stats for the rest of their careers. And only one player has ever wanted to multiclass.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 7642384, member: 50987"] I cobbled together all of the variants and optional rules in the Player's Handbook and Dungeon Master's Guide, and put them into a single list (okay okay, I didn't do it...but the kind folks over at [URL="https://iourn.wordpress.com/2015/03/08/variant-and-optional-rules-in-5th-edition-dd/"]this website[/URL] did). Here's what my "dashboard" looks like. [B]Ability Score Generation (PHB 13): 4d6 Method Alignment (PHB 122): On[/B] Action Options (DMG 271): Off [B]Alternate Epic Boons (DMG 230): On[/B] Cleaving Through Creatures (DMG 272): Off Crafting Magic Items (DMG 128): Off [B]Encumbrance (PHB 176): On Equipment Sizes (PHB 145): On[/B] Fear and Horror (DMG 266): Off [B]Feats (PHB 165): On* Firearms and Explosives (DMG 267): On Healer's Kit Dependency (DMG 266): On[/B] Healing Surges (DMG 266): Off Hero Points (DMG 267): Off Hitting Cover (DMG 272): Off Honor (DMG 264): Off [B]Initiative Variants (DMG 270): Side Initiative[/B] Injuries (DMG 272): Off [B]Inspiration (PHB 125, DMG 240): On[/B] Loyalty (DMG 90): Off Massive Damage Variant, aka System Shock (DMG 273): Off [B]Milestone XP: On Mixing Potions (DMG 140): On[/B] Morale (DMG 273): Off [B]More Difficult Magic Item Identification (DMG 136): On Multiclassing (PHB 163): On*[/B] Piety (DMG 23): Off [B]Planar Effects (DMG 50): On Playing on a Grid/Using Minis (DMG 250): On[/B] Players Award Inspiration (DMG 241): Off Plot Points (DMG 269): Off Proficiency Check Variants (DMG 263): Off Proficiency Dice (DMG 263): Off Renown (DMG 129): Off [B]Rest Variants (DMG 267): Gritty Realism[/B] Sanity (DMG 264): Off [B]Scroll Mishaps (DMG 140): On Skills with Different Abilities (PHB 175): On[/B] Slow Natural Healing (DMG 267): Off; not needed with the Rest Variant I use Spell Points (DMG 288): Off Training to Gain Levels (DMG 131): Off [B]Variant Backgrounds (PHB 130): On Variant Human Traits (PHB 31): On Wands that Don't Recharge (DMG 141): On[/B] ----- *at low levels only. This switch turns Off at 5th level...but honestly, I've never had to enforce them. My players tend to grab a feat for their first ASI and then buff their stats for the rest of their careers. And only one player has ever wanted to multiclass. [/QUOTE]
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