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Tweaking 5E: Your knobs, dials and switches.
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<blockquote data-quote="Retreater" data-source="post: 7643146" data-attributes="member: 42040"><p>Let's see. My last ongoing 5E campaign, I heavily doctored the system. I basically re-wrote every monster I used. I regularly employed minions. I added auras and forced movement.</p><p></p><p>I took the average HP, AC, and damage potential of the PCs and used that to establish the baseline stats of the monsters depending on how many rounds I wanted the enemy to survive (usually a maximum of 5 rounds). I upped the damage to make combats threatening and added combat manuevers to make battles seem more dynamic (rather than "walk up, swing a sword, and chip away at a bag of HP until someone dies" affairs). As a result, the group consensus was the best balanced and exciting edition of D&D they had played. </p><p></p><p>If I were to DM 5E again on a regular basis, I would use this same formula.</p></blockquote><p></p>
[QUOTE="Retreater, post: 7643146, member: 42040"] Let's see. My last ongoing 5E campaign, I heavily doctored the system. I basically re-wrote every monster I used. I regularly employed minions. I added auras and forced movement. I took the average HP, AC, and damage potential of the PCs and used that to establish the baseline stats of the monsters depending on how many rounds I wanted the enemy to survive (usually a maximum of 5 rounds). I upped the damage to make combats threatening and added combat manuevers to make battles seem more dynamic (rather than "walk up, swing a sword, and chip away at a bag of HP until someone dies" affairs). As a result, the group consensus was the best balanced and exciting edition of D&D they had played. If I were to DM 5E again on a regular basis, I would use this same formula. [/QUOTE]
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Tweaking 5E: Your knobs, dials and switches.
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