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<blockquote data-quote="Mycroft" data-source="post: 7643452" data-attributes="member: 7005485"><p><span style="color: #000000"><span style="font-family: 'Helvetica'"><span style="color: #632423"><span style="font-family: 'HelveticaNeue'"><span style="font-size: 18px"><strong>Hit Points</strong></span></span></span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Helvetica'"><span style="font-family: 'HelveticaNeue'">Your hit point maximum increases by at least 1 when gaining a level, regardless of any modifiers or roll. </span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Helvetica'"><span style="font-family: 'HelveticaNeue'"> When rolling for hit points, if you are unhappy with the result, you can take average (round up).</span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Helvetica'"><span style="font-family: 'HelveticaNeue'"></span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Helvetica'"><span style="font-family: 'HelveticaNeue'"><span style="font-family: 'Helvetica'"><strong><strong><strong><span style="color: #632423"><span style="font-family: 'verdana'"><span style="font-size: 12px"><strong>Variant I</strong></span></span></span></strong></strong></strong></span></span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Helvetica'"><span style="font-family: 'HelveticaNeue'"><span style="font-family: 'Helvetica'"><strong><strong><strong></strong></strong></strong></span><span style="font-size: 12px"><strong>Hit Points at 1st Level:</strong> 1.5 x X (X = standard class value) + your Constitution modifier. </span></span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Helvetica'"><span style="font-family: 'HelveticaNeue'"><span style="font-size: 12px"> For example, a 1st level fighter with a Constitution 14, starts with 17 Hit Points. </span></span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Helvetica'"><span style="font-family: 'HelveticaNeue'"><span style="font-size: 12px"></span></span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Helvetica'"><strong><strong><strong><strong><strong><span style="color: #632423"><span style="font-family: 'verdana'"><span style="font-size: 12px"><strong>Variant II</strong></span></span></span></strong></strong></strong></strong></strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Helvetica'"><strong><strong><strong><strong><strong></strong></strong></strong></strong></strong><span style="font-family: 'HelveticaNeue'"><span style="font-size: 12px"><strong>Hit Points at 1st Level: </strong>2 x X (X = standard class value) + your Constitution modifier. </span></span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Helvetica'"><span style="font-family: 'HelveticaNeue'"><span style="font-size: 12px"> For example, a 1st level fighter with a Constitution 14, starts with 22 Hit Points. </span> </span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Helvetica'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Helvetica'"><strong><strong><strong><strong><strong><strong><strong><span style="color: #632423"><strong><span style="font-family: 'verdana'"><span style="font-size: 12px">Variant III</span></span></strong></span></strong></strong></strong></strong></strong></strong></strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Helvetica'"><strong><strong><strong><strong><strong><strong><strong></strong></strong></strong></strong></strong></strong></strong><span style="font-family: 'HelveticaNeue'"><strong>Hit Points at 1st Level: </strong>Constitution score + 1 Hit Dice (maximum hit point value). </span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Helvetica'"><span style="font-family: 'HelveticaNeue'"> For example, a 1st level fighter with a Constitution 14, starts with 24 Hit Points. </span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Helvetica'"><span style="font-family: 'HelveticaNeue'"><strong>Hit Points at Higher Levels: </strong>Maximum hit point value (10 hit points per level of fighter, 6 per level of wizard, etc).</span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Helvetica'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Helvetica'"><span style="font-family: 'HelveticaNeue'"><strong><span style="font-family: 'Helvetica'"><span style="color: #632423"><span style="font-family: 'verdana'"><span style="font-size: 12px">Variant IV</span></span></span></span></strong></span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Helvetica'"><span style="font-family: 'HelveticaNeue'"><strong><span style="font-family: 'Helvetica'"></span></strong><span style="font-size: 12px"><strong>Hit Points at 1st Level:</strong> X (X = standard class value) + your Constitution modifier + racial bonus. </span></span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Helvetica'"><span style="font-family: 'HelveticaNeue'"><span style="font-size: 12px"> For example, a 1st level human fighter with a Constitution 14, starts with 20 Hit Points. </span> </span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Helvetica'"><span style="font-family: 'HelveticaNeue'"><span style="font-size: 12px"><strong>Hit Points at Higher Levels:</strong> Maximum hit point value + your Constitution modifer.</span></span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Helvetica'"><span style="font-family: 'HelveticaNeue'"></span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Helvetica'"><span style="font-family: 'HelveticaNeue'"> For example, a fighter with a Constitution 14, gains 12 hit points.<span style="font-size: 12px"></span></span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Helvetica'"><span style="font-family: 'HelveticaNeue'"><span style="font-size: 12px"></span></span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Helvetica'"><span style="font-family: 'HelveticaNeue'"><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong>Bonus Hit Points for Race</strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Helvetica'"><span style="font-family: 'HelveticaNeue'"><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong>Dwarf, Half-Orc.</strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong> 10</span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Helvetica'"><span style="font-family: 'HelveticaNeue'"><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong>Gnome, Halfling, Human. </strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong>8</span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Helvetica'"><span style="font-family: 'HelveticaNeue'"><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong>Elf, Half-Elf. </strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong>6</span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Helvetica'"><span style="font-family: 'HelveticaNeue'"><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong>Monsters</strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></strong></span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Helvetica'"><span style="font-family: 'HelveticaNeue'">All have maximum hit points under this variant.</span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Helvetica'"><span style="font-family: 'HelveticaNeue'"></span></span></span></p></blockquote><p></p>
[QUOTE="Mycroft, post: 7643452, member: 7005485"] [COLOR=#000000][FONT=Helvetica][COLOR=#632423][FONT=HelveticaNeue][SIZE=5][B]Hit Points[/B][/SIZE][/FONT][/COLOR] [FONT=HelveticaNeue]Your hit point maximum increases by at least 1 when gaining a level, regardless of any modifiers or roll. [/FONT] [FONT=HelveticaNeue] When rolling for hit points, if you are unhappy with the result, you can take average (round up). [/FONT] [FONT=HelveticaNeue][FONT=Helvetica][B][B][B][COLOR=#632423][FONT=verdana][SIZE=3][B]Variant I[/B][/SIZE][/FONT][/COLOR] [/B][/B][/B][/FONT][SIZE=3][B]Hit Points at 1st Level:[/B] 1.5 x X (X = standard class value) + your Constitution modifier. [/SIZE] [SIZE=3] For example, a 1st level fighter with a Constitution 14, starts with 17 Hit Points. [/SIZE][/FONT] [B][B][B][B][B][COLOR=#632423][FONT=verdana][SIZE=3][B]Variant II[/B][/SIZE][/FONT][/COLOR] [/B][/B][/B][/B][/B][FONT=HelveticaNeue][SIZE=3][B]Hit Points at 1st Level: [/B]2 x X (X = standard class value) + your Constitution modifier. [/SIZE][/FONT] [FONT=HelveticaNeue][SIZE=3] For example, a 1st level fighter with a Constitution 14, starts with 22 Hit Points. [/SIZE] [/FONT] [B][B][B][B][B][B][B][COLOR=#632423][B][FONT=verdana][SIZE=3]Variant III[/SIZE][/FONT][/B][/COLOR] [/B][/B][/B][/B][/B][/B][/B][FONT=HelveticaNeue][B]Hit Points at 1st Level: [/B]Constitution score + 1 Hit Dice (maximum hit point value). [/FONT] [FONT=HelveticaNeue] For example, a 1st level fighter with a Constitution 14, starts with 24 Hit Points. [/FONT] [FONT=HelveticaNeue][B]Hit Points at Higher Levels: [/B]Maximum hit point value (10 hit points per level of fighter, 6 per level of wizard, etc).[/FONT] [FONT=HelveticaNeue][B][FONT=Helvetica][COLOR=#632423][FONT=verdana][SIZE=3]Variant IV[/SIZE][/FONT][/COLOR] [/FONT][/B][SIZE=3][B]Hit Points at 1st Level:[/B] X (X = standard class value) + your Constitution modifier + racial bonus. [/SIZE] [SIZE=3] For example, a 1st level human fighter with a Constitution 14, starts with 20 Hit Points. [/SIZE] [SIZE=3][B]Hit Points at Higher Levels:[/B] Maximum hit point value + your Constitution modifer.[/SIZE] For example, a fighter with a Constitution 14, gains 12 hit points.[SIZE=3] [/SIZE] [B][B][B][B][B][B][B][B][B][B][B][B][B][B]Bonus Hit Points for Race[/B][/B][/B][/B][/B][/B][/B][/B][/B][/B][/B][/B][/B][/B] [B][B][B][B][B][B][B][B][B][B][B][B][B][B]Dwarf, Half-Orc.[/B][/B][/B][/B][/B][/B][/B][/B][/B][/B][/B][/B][/B][/B] 10 [B][B][B][B][B][B][B][B][B][B][B][B][B][B]Gnome, Halfling, Human. [/B][/B][/B][/B][/B][/B][/B][/B][/B][/B][/B][/B][/B][/B]8 [B][B][B][B][B][B][B][B][B][B][B][B][B][B]Elf, Half-Elf. [/B][/B][/B][/B][/B][/B][/B][/B][/B][/B][/B][/B][/B][/B]6 [B][B][B][B][B][B][B][B][B][B][B][B][B][B][B]Monsters[/B][/B][/B][/B][/B][/B][/B][/B][/B][/B][/B][/B][/B][/B][/B] All have maximum hit points under this variant. [/FONT][/FONT][/COLOR] [/QUOTE]
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