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General Tabletop Discussion
*Dungeons & Dragons
Tweaking 5E: Your knobs, dials and switches.
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<blockquote data-quote="Charlaquin" data-source="post: 7644428" data-attributes="member: 6779196"><p>My current campaign I’m running pretty by the book, and I don’t like to fiddle with the dials mid-campaign. But for my next one, I am planning to reframe Passive Ability Checks as Ability DCs. Rather than using Passive Checks to represent the average result of an action taken repeatedly, or an always-on baseline, my plan is to use Ability DCs only as the go-to DC for any checks that would affect the character. So, no passive Perception, but attempts to hide from you need to beat your Wisdom DC, which is 8 + your Wisdom mod, and you can add your Proficiency Bonus if you have a relevant Proficiency (usually Perception in this case). Additionally, I plan to do away with Saving Throw Proficiencies, but allow Skills, Tool Poficiencies, etc. to apply to Saving Throws.</p><p></p><p>Another change I plan to make for my next campaign is around Inspiration. In my current campaign I’m using the iserith method of “you can claim Inspiration once for each of your background traits per session,” but I’m still finding that my players hoard (or forget to use) Inspiration. So next campaign I’m switching back to a method I’ve had much more success with in the past, which is that you can only spend Inspiration when the action ties into one of your Personality Traits, Ideal, or Bond. You can gain Inspiration any time you suffer a setback as a result of your Flaw (no 1/session limit). In my experience, these additional restrictions cause the players to keep alert for opportunities to use Inspiration when they have it instead of holding onto it for a hypothetical more important roll.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7644428, member: 6779196"] My current campaign I’m running pretty by the book, and I don’t like to fiddle with the dials mid-campaign. But for my next one, I am planning to reframe Passive Ability Checks as Ability DCs. Rather than using Passive Checks to represent the average result of an action taken repeatedly, or an always-on baseline, my plan is to use Ability DCs only as the go-to DC for any checks that would affect the character. So, no passive Perception, but attempts to hide from you need to beat your Wisdom DC, which is 8 + your Wisdom mod, and you can add your Proficiency Bonus if you have a relevant Proficiency (usually Perception in this case). Additionally, I plan to do away with Saving Throw Proficiencies, but allow Skills, Tool Poficiencies, etc. to apply to Saving Throws. Another change I plan to make for my next campaign is around Inspiration. In my current campaign I’m using the iserith method of “you can claim Inspiration once for each of your background traits per session,” but I’m still finding that my players hoard (or forget to use) Inspiration. So next campaign I’m switching back to a method I’ve had much more success with in the past, which is that you can only spend Inspiration when the action ties into one of your Personality Traits, Ideal, or Bond. You can gain Inspiration any time you suffer a setback as a result of your Flaw (no 1/session limit). In my experience, these additional restrictions cause the players to keep alert for opportunities to use Inspiration when they have it instead of holding onto it for a hypothetical more important roll. [/QUOTE]
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Tweaking 5E: Your knobs, dials and switches.
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