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D&D Older Editions
Tweaking a couple of things my group doesn't like about 4E
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<blockquote data-quote="Riastlin" data-source="post: 5288687" data-attributes="member: 94022"><p>I think the key to the extended rest recovering everything is to try to drag out the work day. How often is your party doing an extended rest? Keep in mind that the RAW requires 12 hours between extended rests. </p><p> </p><p>If you get 4 - 6 encounters in between extended rests, the threat of death becomes much more real (even without more challenging encounters). The key here is that PCs will eventually run out of healing surges which makes them that much more liable to take a beating.</p><p> </p><p>And as was stated above, diseases are a good way to carry effects over to the next day.</p><p> </p><p>As for speeding up combat, the best suggestions I can think of is rolling damage and attack dice together. Additionally, consider letting intelligent monsters run away or even surrender. Finally, the other suggestions I've heard in the past were to halve monster hit points while doubling their damage. Might need to look closely at new monsters now though with the new damage tables and all.</p></blockquote><p></p>
[QUOTE="Riastlin, post: 5288687, member: 94022"] I think the key to the extended rest recovering everything is to try to drag out the work day. How often is your party doing an extended rest? Keep in mind that the RAW requires 12 hours between extended rests. If you get 4 - 6 encounters in between extended rests, the threat of death becomes much more real (even without more challenging encounters). The key here is that PCs will eventually run out of healing surges which makes them that much more liable to take a beating. And as was stated above, diseases are a good way to carry effects over to the next day. As for speeding up combat, the best suggestions I can think of is rolling damage and attack dice together. Additionally, consider letting intelligent monsters run away or even surrender. Finally, the other suggestions I've heard in the past were to halve monster hit points while doubling their damage. Might need to look closely at new monsters now though with the new damage tables and all. [/QUOTE]
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Tweaking a couple of things my group doesn't like about 4E
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