Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Tweaking a couple of things my group doesn't like about 4E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Connorsrpg" data-source="post: 5289655" data-attributes="member: 19265"><p>We certainly never played older editions (esp 3e) where you 'just healed everything with MIs you bought!'</p><p></p><p>We too go for a grittier style. In essence following an extended rest in our game you do NOT auto heal to full. You can use any of the previous day's surges and then you have to start on the new day's surges if you wish to continue. So, it is still rare, but sometimes we have characters starting a day with fewer than full surges.</p><p></p><p>Other methods we use for making wounds more obvious and not instantly healed:</p><p></p><p>A save of '1' increases the severity of ongoing dam or other effects.</p><p></p><p>3 failed saves in a row = long term effects (like the dying rule). So ongoing damage leads to maybe infection and treat as disease rules. Impose a -2 penalty, etc. that could get worse or go away (like disease). (A lot of our rules rely upon the extra condition of 'Struck' we have in our game).</p><p></p><p>We like it this way. If I haven't made myself clear, please check the House Rules section of the website in my signature.</p><p></p><p>Re 'speeding up combat'. There are many threads on this if you look around. MerricB has a good one with his advice on how his group keeps things going fast. Others have added to this too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 5289655, member: 19265"] We certainly never played older editions (esp 3e) where you 'just healed everything with MIs you bought!' We too go for a grittier style. In essence following an extended rest in our game you do NOT auto heal to full. You can use any of the previous day's surges and then you have to start on the new day's surges if you wish to continue. So, it is still rare, but sometimes we have characters starting a day with fewer than full surges. Other methods we use for making wounds more obvious and not instantly healed: A save of '1' increases the severity of ongoing dam or other effects. 3 failed saves in a row = long term effects (like the dying rule). So ongoing damage leads to maybe infection and treat as disease rules. Impose a -2 penalty, etc. that could get worse or go away (like disease). (A lot of our rules rely upon the extra condition of 'Struck' we have in our game). We like it this way. If I haven't made myself clear, please check the House Rules section of the website in my signature. Re 'speeding up combat'. There are many threads on this if you look around. MerricB has a good one with his advice on how his group keeps things going fast. Others have added to this too. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Tweaking a couple of things my group doesn't like about 4E
Top