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General Tabletop Discussion
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D&D Older Editions
Tweaking a couple of things my group doesn't like about 4E
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<blockquote data-quote="Taed" data-source="post: 5290068" data-attributes="member: 89454"><p>Despite an initiative board, I still run into a fair number of my players not being ready on their turn. So, I've moved to just going clockwise. At the start of each encounter, we all roll initiative, and whoever rolls highest (it's been me each of the 3 times I've done this) goes first and from then we proceed clockwise. If players want to reseat themselves based on initiative, that would be fine with me, but they haven't done that yet. But it's working pretty well. I don't like dealing with all the monsters at once (when it's my turn) because I think it can disrupt player tactics, but it's fine. It has sped up gameplay, though, and that was the goal.</p><p></p><p>Of course, if you don't have that problem (and you probably don't since you seem to have experienced players), then that isn't a solution.</p></blockquote><p></p>
[QUOTE="Taed, post: 5290068, member: 89454"] Despite an initiative board, I still run into a fair number of my players not being ready on their turn. So, I've moved to just going clockwise. At the start of each encounter, we all roll initiative, and whoever rolls highest (it's been me each of the 3 times I've done this) goes first and from then we proceed clockwise. If players want to reseat themselves based on initiative, that would be fine with me, but they haven't done that yet. But it's working pretty well. I don't like dealing with all the monsters at once (when it's my turn) because I think it can disrupt player tactics, but it's fine. It has sped up gameplay, though, and that was the goal. Of course, if you don't have that problem (and you probably don't since you seem to have experienced players), then that isn't a solution. [/QUOTE]
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Tweaking a couple of things my group doesn't like about 4E
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