Tweaking a Dragon Killing Monk

Sekket

First Post
Friend of mine asked me the other day for help tweaking a monk. I believe the deadline for the character is Tuesday [AIM died last night for a significant period of time]. Standard starting gold, 32 point buy.

The primary focus of the campaign will be dragon killing. That said, they start at a poor level for it - level 5. It will not be universally dragon hunting, so the character will need flexibility. [They are also using many non-standard dragons, including but not limited to those present in the Draconomicon]

He wants to play a monk, and I suggested the Sacred Fist [elsewise I would have suggested one of the ranger'esque PrC's from the Draconomicon which specializes in Dragon Killing]. I never got his response before the AIM servers crashed. However, it should be noted that he hates playing the role of a healer. While I doubt he would be opposed to a few out of combat cure light wounds or something of that nature, healing and priestly characters have always left a sore taste in his mouth. Therefor, his focus should be buffing / nuking / utility spells.

The sacred fist obviously takes full advantage of the Wisdom stat, as it fuels thier surprisingly good spell casting capabilities, while providing similar bonuses to thier monk abilities, especially Sacred Fires [For one minute, 1..2 times per day, the monk gains (class level + wisdom modifier) in extra unarmed damage. The damage is half fire, half sacred].

The prereq Stunning Fist has been waived.

No word on DM approval, but from my conversation with him it seemed like Vow of Poverty was a choice. If so, he will be taking it [assuming I do not find some items worth giving up VoP].

Obviously any melee character faces certain challanges when trying to fight a dragon. Like how to get close enough to hit the blasted thing with your sword. Isnt Zen Archery a feat that allows you to get your wisdom modifier to bow attacks? I havent been able to find it. [Perhaps feats or abilities which grant the Monk extra mobility? Even faster run speed, with the capability to get up in the dragon's face, even when it is in flight, would be nice. Perhaps jump combined with some sort of grappling to allow the monk to hold onto the dragon].

Not having the Draconomicon on me at the moment [it is coincidentally at the house of the same person whom I am making this char for] what feats from there are of noteworthy importance?

He would like to play something non human, for a change, and I have looked for a short while yesterday for high +wis, low LA races but have not found any. Dump stats for this character are intelligence and charisma. A way to alleviate the need for Str, perhaps make it so that you get Dex to hitroll, and you take something similar to Graceful Striking [+1 enhancement, Dex replaces Str for melee damage], perhaps to an item like Gloves of Striking could be beneficial as it would allow the character to focus his attribute points and get the most out of each one. Also, how much are golem fist rings? Does this even matter, can it compete with Vow Of Poverty?

This is the rough sketch for stat allocation that I have.

14 STR [6 points]
14 DEX [6 points]
16 CON [10 points]
8 INT
16 WIS [10 points]
8 CHA

What would be a better base class, before going into the Sacred Fist? Cleric or Favored Soul? The Favored Soul would A) give more flexible spell casting, desireable in a melee/magic hybrid build B) give a higher save progression. However, due to the small number of levels this monk would be theoretically taking in the Favored Soul class, it is unlikely that any of thier special abilities would come in useful [I however am confident that should he try the player could get Diety's Weapon Focus replaced with Bonus Feat]. The lack of heavy armor does not hurt the monk.

The cleric, however, gets turning and domains, which are always helpful for that little edge and customization. Thier increased rate of spell progression also helps a character already suffering from multiclassing as a non-caster.

Alright, its 8 am, which is far, far too early for me. Ill see you later, and thank you for the help.
 
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One very important thing to keep in mind is the Sacred Fist PrC disallows weapon use of any kind. No ranged weapons at all which may make it a bit hard to fight dragons as they primarily fly.
So the only way of attacking with a Sacred Fist is with spells and unarmed strikes.
 

IMO if you can take things from BoED, you're better off taking intuitive attack than weapon finesse. It lets you use your WIS mod in place of STR for attack rolls. This lets you focus on WIS much more which has several advantages. Firstly, because he's a monk increases in either Dex or Wis will add to his AC, so no issue there. The real benefit is that many of the monk's abilities (i.e. stunning fist, quivering palm etc) have their save DC based (partially) on the monk's WIS mod, so you make those harder to resist. The only thing DEX does WIS does not if you take this feat is add to initiative and skill checks. I would definitely suggest that feat.

I have to agree with ken-ichi though that flying monsters are going to be a very big problem for this character to deal with. Monks with a VoP are very tough, but usually the best they can do for ranged weapons is some non-mw simple weapon like a sling. A sacred fist cant even do that much, so its going to be really hard to go after flying things. I guess eventually the monk could start opting to use his 1 dimension door/day to try to appear over the dragon and grapple, but that may not be the best idea ;) If the party expects to fight dragons in the open a lot VoP may have to be skipped for something that is going to let this melee beast of a monk actually get toe to toe with the beasts.
 

Get a higher str.
really the only way for a monk to do decent damage in meele is to have a higher strength.
Dragon = lots of hp, & high AC, the other uses for a monk - mobility on crowded battlefield and grappling spell casters are just not going to be useful against dragons. Trade away your wisdom, as Stunning fist will never work anyway. If you are going to be fighting medium or small dragons grappling might actually work, esp if you can get an enlarge person before going in. a grapple monkey could get as high as +15 to grapple (including enlarge person).

Feats: Will the DM to approve improved natural attack (MM)? otherwise dragonfoe has a 13 int requirement so thats out. Dragon Hunter gives +2 ac & saves, Closequarters fighting and Dragon Hunter Bravery may also help.

For non humans Dwarf or Half-orc would help this build, the others would only hinder it ...
hmmm Golith??
 

Are you allowed to use material from other Complete Books aswel? I may have missed you mentioning it in your post.

A Sorcerer/Monk/Enlightened Fist with the Aescetic Mage and Force of Personality feats is also a fairly potent combination. Aescetic Mage (CArc) allows you to use your Charisma Mod instead of your Wisdom Mod for AC and Force of Personality (CAdv)lets you use Charisma instead of Wisdom for your Will Save. Also Aescetic Mage lets you swap spell slots for a bonus on attack and damage for one round as a free action.
For spell choice you can focus on spells that enhance your unarmed attacks and movement and since you'll have a lot of spells you can use the ones you don't cast to give you extra damage and attack bonusses.
Also, the enlightened fist allows you to use a stunning attempt to gain an extra d6 fire or electricity damage on your unarmed attacks for the round. Since you won't be stunning any dragons this is nice trade off.

This is just a suggestion for stats but since I don't really care about AC it might not be to your liking.

16 (17 at 4th)
12
14
8
10
16

For feats (I'm assuming your human):

Aescetic Mage
Force of Personality
Weapon Focus (Unarmed)
Stunning Attack (Monk 1)
Combat Reflexes (Monk 2)

Hope I helped some.
 

VoP gets you lots of Sacred Feats but almost all the useful ones are based on Charisma, so that makes it quite important for a poor monk.
 

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