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Tweaking a Soulknife
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<blockquote data-quote="Dagredhel" data-source="post: 4603759" data-attributes="member: 3421"><p>The two mechanical differences between a short sword and a quarterstaff are damage type (piercing vs. bludgeoning) and critical threat range (19-20 vs. 20.) I agree to the extent that you could call that an even trade.</p><p></p><p>However, both weapons are <strong>Light</strong>. This means that they <strong><u>do not</u></strong> do 1.5x Strength modifier damage even if wielded in two hands.</p><p></p><p>Allowing a mindblade to be treated as a two-handed weapon at 1st level actually offers a significant advantage, beyond the extra 0.5 Str modifier damage. It also means that Power Attack will also add damage at a 2:1 ratio.</p><p></p><p>Treating the mindblade as a two-handed weapon at 1st level might be considered too much, nevermind offering some additional benefit to "make up" for the choice not to use a shield.</p><p></p><p>On a different note, my suggestion would be to replace the <strong>Throw mindblade </strong>with <strong>Deflect Arrows</strong> and <strong>Spinning Defense</strong> in place of <strong>Multiple throw</strong>.</p><p></p><p>The feats would be gained without the need to satisfy the normal requirements, and Deflect Arrows could be used while wielding the Quarterstaff-shaped mindblade with two hands.</p><p></p><p><strong>Spinning Defense</strong></p><p>[General]</p><p>(DR331 p28)</p><p>Combat Expertise</p><p>Deflect Arrows</p><p></p><p>While wielding a Polearm during a Total Defense Action, you gain the following:</p><p>a) an additional +1 Dodge bonus to AC; and</p><p>b) you may use Deflect Arrows any number of times until your next turn, but you cannot use the Snatch Arrow (if you have it). You do not need a free hand to Deflect Arrows.</p></blockquote><p></p>
[QUOTE="Dagredhel, post: 4603759, member: 3421"] The two mechanical differences between a short sword and a quarterstaff are damage type (piercing vs. bludgeoning) and critical threat range (19-20 vs. 20.) I agree to the extent that you could call that an even trade. However, both weapons are [B]Light[/B]. This means that they [B][U]do not[/U][/B] do 1.5x Strength modifier damage even if wielded in two hands. Allowing a mindblade to be treated as a two-handed weapon at 1st level actually offers a significant advantage, beyond the extra 0.5 Str modifier damage. It also means that Power Attack will also add damage at a 2:1 ratio. Treating the mindblade as a two-handed weapon at 1st level might be considered too much, nevermind offering some additional benefit to "make up" for the choice not to use a shield. On a different note, my suggestion would be to replace the [B]Throw mindblade [/B]with [B]Deflect Arrows[/B] and [B]Spinning Defense[/B] in place of [B]Multiple throw[/B]. The feats would be gained without the need to satisfy the normal requirements, and Deflect Arrows could be used while wielding the Quarterstaff-shaped mindblade with two hands. [B]Spinning Defense[/B] [General] (DR331 p28) Combat Expertise Deflect Arrows While wielding a Polearm during a Total Defense Action, you gain the following: a) an additional +1 Dodge bonus to AC; and b) you may use Deflect Arrows any number of times until your next turn, but you cannot use the Snatch Arrow (if you have it). You do not need a free hand to Deflect Arrows. [/QUOTE]
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