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<blockquote data-quote="sinmissing" data-source="post: 931007" data-attributes="member: 1960"><p>these are all really interesting replies. Let me say though, Rogues can't get wildshape, neither can clerics. While I set it up for each class to be able to buy certain abilities, I suppose you could open the gates wide, and let classes purchase any ability, but I haven't given it as much thought.</p><p></p><p></p><p></p><p>I'm not seeing the problem. None of the abilities you can buy for a Barbarian, other than TWF, kick in at 1st level. Your point regarding DR is well noted. I think you are right to say that giving up DR gives you a new ability that begins its progression at 11th level. </p><p></p><p>While not explicitly stated in my first post; I didn't see why this was necessary at the time; the golden rule is:</p><p></p><p></p><p></p><p>As far as stacking is concerned, I'm using a rule that says when two classes have the same ability progression, you add the class levels together and follow one class' progression. Example: Rogue 3/Ranger 7. That adds up to 7 levels of sneak attack progression. Since Sneak Attack is an ability that belongs to Rogues, you gain the Sneak Attack ability of a 7th level Rogue.</p><p></p><p></p><p></p><p>Sneak attack stacks, just like with PRC, or you can use my progression above. It adds up the same either way.</p><p></p><p></p><p></p><p>If you look at the rulings regarding PRC, you don't get anything when a PRC gives you an ability you already have. My house rules differ, but that is not exactly the topic here.</p><p></p><p></p><p></p><p>You would lose out on 1d6 worth of sneak attack damage over the long run. a 10/10 Rogue Ranger has a 9d6 attack. 1 die less than a straight rogue.</p><p></p><p>Compared to a canon 10/10 Fighter/Rogue: same hit points, even less skill points, 5d6 sneak attack, but add 5 Fighter Feats.</p><p></p><p>Compared to a straight Rogue/20: less hit points, 10d6 sneak attack, <u>lots</u> more skill points, +3 special abilities, better uncanny dodge.</p></blockquote><p></p>
[QUOTE="sinmissing, post: 931007, member: 1960"] these are all really interesting replies. Let me say though, Rogues can't get wildshape, neither can clerics. While I set it up for each class to be able to buy certain abilities, I suppose you could open the gates wide, and let classes purchase any ability, but I haven't given it as much thought. I'm not seeing the problem. None of the abilities you can buy for a Barbarian, other than TWF, kick in at 1st level. Your point regarding DR is well noted. I think you are right to say that giving up DR gives you a new ability that begins its progression at 11th level. While not explicitly stated in my first post; I didn't see why this was necessary at the time; the golden rule is: As far as stacking is concerned, I'm using a rule that says when two classes have the same ability progression, you add the class levels together and follow one class' progression. Example: Rogue 3/Ranger 7. That adds up to 7 levels of sneak attack progression. Since Sneak Attack is an ability that belongs to Rogues, you gain the Sneak Attack ability of a 7th level Rogue. Sneak attack stacks, just like with PRC, or you can use my progression above. It adds up the same either way. If you look at the rulings regarding PRC, you don't get anything when a PRC gives you an ability you already have. My house rules differ, but that is not exactly the topic here. You would lose out on 1d6 worth of sneak attack damage over the long run. a 10/10 Rogue Ranger has a 9d6 attack. 1 die less than a straight rogue. Compared to a canon 10/10 Fighter/Rogue: same hit points, even less skill points, 5d6 sneak attack, but add 5 Fighter Feats. Compared to a straight Rogue/20: less hit points, 10d6 sneak attack, [u]lots[/u] more skill points, +3 special abilities, better uncanny dodge. [/QUOTE]
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