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Tweaking Druids
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<blockquote data-quote="Li Shenron" data-source="post: 1186998" data-attributes="member: 1465"><p>I probably have a different mental image of Druids, because I don't think them of good hunters. I always think of them at exceptional erbalists, and actually quite often against hunting animals. For this reason, I think it's fair that they are not all proficient by default with bows, that they don't get Hide and Move Silently as class skills and Track as bonus feats. But it is even more fair that they CAN now learn to use bows if they wish so. In general, I think a typical Druid is no more used to fight than a typical Cleric, and the current proficiencies are already good.</p><p></p><p>I would, instead of giving Hide and Move Silently as class skills, give them a +4 bonus when using Hide / MS in wilderness environment.</p><p></p><p>In any case, you can allow a PC to trade some class features with others as you see fit, as it is done (clumsily) in the Mongoose's Quintessential series.</p><p>That is, a specific Druid variant could get your benefits in exchange of something else: for example, a hunter druid could have a penalty to Wild Empathy (he fights rather than interacting with beasts) and maybe give up entirely the Animal Companion in exchange for the skills as class skills, the bonus prof. and Track.</p><p></p><p>The spontaneous casting should be controlled closely by the DM, for ex. not more than 1 spell per spell level (and all of the same subtype), and given INSTEAD of the Summon Nature's Ally spontaneous casting.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1186998, member: 1465"] I probably have a different mental image of Druids, because I don't think them of good hunters. I always think of them at exceptional erbalists, and actually quite often against hunting animals. For this reason, I think it's fair that they are not all proficient by default with bows, that they don't get Hide and Move Silently as class skills and Track as bonus feats. But it is even more fair that they CAN now learn to use bows if they wish so. In general, I think a typical Druid is no more used to fight than a typical Cleric, and the current proficiencies are already good. I would, instead of giving Hide and Move Silently as class skills, give them a +4 bonus when using Hide / MS in wilderness environment. In any case, you can allow a PC to trade some class features with others as you see fit, as it is done (clumsily) in the Mongoose's Quintessential series. That is, a specific Druid variant could get your benefits in exchange of something else: for example, a hunter druid could have a penalty to Wild Empathy (he fights rather than interacting with beasts) and maybe give up entirely the Animal Companion in exchange for the skills as class skills, the bonus prof. and Track. The spontaneous casting should be controlled closely by the DM, for ex. not more than 1 spell per spell level (and all of the same subtype), and given INSTEAD of the Summon Nature's Ally spontaneous casting. [/QUOTE]
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