After several weeks of playing 4e, my players gave me some feedback on the fights. They like the "normal" monsters just fine. They find the bigger ones - the elites and solos - "boring". I get quotes like, "Oh my gawd that fight took sooooooooooo long!" And it did.
So as a one-off, I did some thinking about how to tweak the "boss" monsters to solve the dual problem they're telling me about. I want the fight to be shorter and less boring.
To make the fights shorter, I intend to cut Elite and Solo HP, and all values derived or depending on them, in half. If the monster has a heal, that gets cut in half too.
To make the fights less "boring", I intend to do two things. For Elites, I'll increase their attack bonuses by 1 across the board, and for Solos, 2. For both, I'll increase the damage dice for all attacks by one size.
I'll probably need to cut the experience rewards for both, too. Something around the 66% to 75% range seems right.
Anyway, that's what I hope to go with for the next session. I'd appreciate your thoughts and alternatives.
Thanks!
So as a one-off, I did some thinking about how to tweak the "boss" monsters to solve the dual problem they're telling me about. I want the fight to be shorter and less boring.
To make the fights shorter, I intend to cut Elite and Solo HP, and all values derived or depending on them, in half. If the monster has a heal, that gets cut in half too.
To make the fights less "boring", I intend to do two things. For Elites, I'll increase their attack bonuses by 1 across the board, and for Solos, 2. For both, I'll increase the damage dice for all attacks by one size.
I'll probably need to cut the experience rewards for both, too. Something around the 66% to 75% range seems right.
Anyway, that's what I hope to go with for the next session. I'd appreciate your thoughts and alternatives.
Thanks!