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General Tabletop Discussion
*Pathfinder & Starfinder
Tweaking encounters from a boxed adventure
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<blockquote data-quote="Skallgrim" data-source="post: 5165204" data-attributes="member: 79271"><p>It also depends of the preferences of your group. </p><p></p><p>Some groups want a LOT of the fights to be real "skin of the teeth" wins, but like (or even anticipate) extended rests thereafter, or at least reliably available.</p><p></p><p>Some groups don't mind each fight to consume some party resources, but to feel a building pressure (either from resource or time scarcity).</p><p></p><p>Some groups don't mind a mix of both.</p><p></p><p>However, to my recollection, the adventures (E1-E3) are written assuming that there will be multiple encounters (possibly even more than 5) before an extended rest. I believe that they even assume that some encounters may occur before the PCs can even complete a short rest (I know that can happen in P3). </p><p></p><p>If your group prefers more individually dangerous fights (with rests thereafter), you will really have to adjust those encounters, no bones about it.</p><p></p><p>Also, and no criticism of you, you may not be running the enemies to their maximum effectiveness. You may be inexperienced with Epic level play, or unfamiliar with the capacities of the PCs in play. </p><p></p><p>You might also be playing the monsters with the tactical advice in the adventure, which is often flat out stupid. I know that in P2, it advised keeping some ranged opponents in a particular area in one fight. If I had done that, they would have been out of range of the party, and would have been no threat until all of the close opposition was wiped out.</p><p></p><p>While the adventures often give you starting locations and tactics for the opposition, I would trust your instincts over that any day.</p></blockquote><p></p>
[QUOTE="Skallgrim, post: 5165204, member: 79271"] It also depends of the preferences of your group. Some groups want a LOT of the fights to be real "skin of the teeth" wins, but like (or even anticipate) extended rests thereafter, or at least reliably available. Some groups don't mind each fight to consume some party resources, but to feel a building pressure (either from resource or time scarcity). Some groups don't mind a mix of both. However, to my recollection, the adventures (E1-E3) are written assuming that there will be multiple encounters (possibly even more than 5) before an extended rest. I believe that they even assume that some encounters may occur before the PCs can even complete a short rest (I know that can happen in P3). If your group prefers more individually dangerous fights (with rests thereafter), you will really have to adjust those encounters, no bones about it. Also, and no criticism of you, you may not be running the enemies to their maximum effectiveness. You may be inexperienced with Epic level play, or unfamiliar with the capacities of the PCs in play. You might also be playing the monsters with the tactical advice in the adventure, which is often flat out stupid. I know that in P2, it advised keeping some ranged opponents in a particular area in one fight. If I had done that, they would have been out of range of the party, and would have been no threat until all of the close opposition was wiped out. While the adventures often give you starting locations and tactics for the opposition, I would trust your instincts over that any day. [/QUOTE]
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Tweaking encounters from a boxed adventure
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