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General Tabletop Discussion
*Dungeons & Dragons
Tweaking Metamagic
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<blockquote data-quote="Jago" data-source="post: 6910905" data-attributes="member: 6855130"><p>At lower levels, this is still feels extremely powerful though.</p><p></p><p> I can <em>always</em> cast without ever alerting anyone to my doing so and I can't be stopped with a <em>Silence</em> spell or being restrained? </p><p></p><p>I'm <em>always</em> giving Disadvantage to enemy saves on spells like <em>Blindness/Deafness</em> or <em>Hold Person</em>? Granted, it's only on the first save, but even the Blind condition for 1 round basically ends the fight once the rest of the party jumps in.</p><p></p><p>I can Quicken <em>any spell</em> forever, basically meaning I'm always casting as a Bonus Action because why wouldn't I unless I'm converting SP to Spell Slots? Also meaning that I can always follow up with a Cantrip on top of that, which by the time I'm high enough level to get the extra dice means it's going to be Empowered <em>Fire Bolt</em>, <em>Ray of Frost</em>, and <em>Shocking Grasp</em> to just stack on the damage. Or I can even Quicken <em>True Strike</em> and then make sure my follow up attack Cantrip is basically always hitting, which accuracy is a big part of keeping 5E balanced.</p><p></p><p>It's not really the High-End spells I would be worried by, it would be lower-end play where a 3rd Level Sorcerer now can cast Empowered <em>Scorching Ray</em> and Heightened <em>Web</em> at will, or always follow their Quickened Whatever with a damaging cantrip right behind it. </p><p></p><p></p><p></p><p>I'd have to think on it more, but at first glance this seems to really heavily tip things towards keeping the Sorcerer a blaster, but one that has a howitzer instead of a rifle, especially if you eventually get all the MetaMagic options anyway, so the inclination would be to take the most powerful ones out the door, and then every Sorcerer ends up the same in the end anyway, with Empowered, Quickened <em>Fireballs </em>followed by Empowered <em>Fire Bolts. </em></p><p><em></em></p><p><em></em>I like the idea of making Metamagic more flexible and useable: it's a key feature of the Class and one that could use some expansion, but I also think there needs to be a balance between Sorcery Point spending, Honestly, if the Sorcerer just got more Sorcery Points in general per level, that helps them flex that Metamagic muscle while still not being <em>overly</em> concerned that they'll run out and not be able to conjure up another Spell Slot, but it still keeps it where they need to balance between either More Spells or Better Spells.</p><p></p><p>Also, just some more Metamagic options in General. Maximized Spell is sorely lacking and would be an awesome nova option for when the enemy really needs to just go away. Or what about Enlarge Spell, making AoEs affect a wider area for when you really just need to put 20 kobolds to Sleep? Or Intensify Spell to cast at a Spell Slot Level you don't actually have yet?</p><p></p><p></p><p>Your first point, restricting metamagic to only Sorcerer spells, I'm generally good with. I'd wish their spell list was expanded to help with this, but I understand the necessity to reign in some crazy MC that starts really unbalancing the Metamagic system. And again, the 3rd Point, I'm not sure on as it means every Sorcerer ends up the same, with all the options on the table. If there were more Metamagic options added, however, this would be a great bonus to help design a very flexible, but still unique playstyle.</p></blockquote><p></p>
[QUOTE="Jago, post: 6910905, member: 6855130"] At lower levels, this is still feels extremely powerful though. I can [I]always[/I] cast without ever alerting anyone to my doing so and I can't be stopped with a [I]Silence[/I] spell or being restrained? I'm [I]always[/I] giving Disadvantage to enemy saves on spells like [I]Blindness/Deafness[/I] or [I]Hold Person[/I]? Granted, it's only on the first save, but even the Blind condition for 1 round basically ends the fight once the rest of the party jumps in. I can Quicken [I]any spell[/I] forever, basically meaning I'm always casting as a Bonus Action because why wouldn't I unless I'm converting SP to Spell Slots? Also meaning that I can always follow up with a Cantrip on top of that, which by the time I'm high enough level to get the extra dice means it's going to be Empowered [I]Fire Bolt[/I], [I]Ray of Frost[/I], and [I]Shocking Grasp[/I] to just stack on the damage. Or I can even Quicken [I]True Strike[/I] and then make sure my follow up attack Cantrip is basically always hitting, which accuracy is a big part of keeping 5E balanced. It's not really the High-End spells I would be worried by, it would be lower-end play where a 3rd Level Sorcerer now can cast Empowered [I]Scorching Ray[/I] and Heightened [I]Web[/I] at will, or always follow their Quickened Whatever with a damaging cantrip right behind it. I'd have to think on it more, but at first glance this seems to really heavily tip things towards keeping the Sorcerer a blaster, but one that has a howitzer instead of a rifle, especially if you eventually get all the MetaMagic options anyway, so the inclination would be to take the most powerful ones out the door, and then every Sorcerer ends up the same in the end anyway, with Empowered, Quickened [I]Fireballs [/I]followed by Empowered [I]Fire Bolts. [/I]I like the idea of making Metamagic more flexible and useable: it's a key feature of the Class and one that could use some expansion, but I also think there needs to be a balance between Sorcery Point spending, Honestly, if the Sorcerer just got more Sorcery Points in general per level, that helps them flex that Metamagic muscle while still not being [I]overly[/I] concerned that they'll run out and not be able to conjure up another Spell Slot, but it still keeps it where they need to balance between either More Spells or Better Spells. Also, just some more Metamagic options in General. Maximized Spell is sorely lacking and would be an awesome nova option for when the enemy really needs to just go away. Or what about Enlarge Spell, making AoEs affect a wider area for when you really just need to put 20 kobolds to Sleep? Or Intensify Spell to cast at a Spell Slot Level you don't actually have yet? Your first point, restricting metamagic to only Sorcerer spells, I'm generally good with. I'd wish their spell list was expanded to help with this, but I understand the necessity to reign in some crazy MC that starts really unbalancing the Metamagic system. And again, the 3rd Point, I'm not sure on as it means every Sorcerer ends up the same, with all the options on the table. If there were more Metamagic options added, however, this would be a great bonus to help design a very flexible, but still unique playstyle. [/QUOTE]
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