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Tweaking Mindflayers; changing extract from instant death to acid damage
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<blockquote data-quote="frankthedm" data-source="post: 3669128" data-attributes="member: 1164"><p>I hope i am not turning soft, but I have grown to dislike <em>kill you instantly</em> effects that don't have some sort of save or go through the characters HP total. So i got to thinking, flayers usually get described as secreating an powerful enzyme to burrow through one's skull to they to the brain. Why not have it deal a flayers deal large amounts of acid damage to living tissue when they have all 4 tentacles attached?. </p><p></p><p>But the question is how much acid damage for a CR 8?</p><p></p><p>10d6? Flat 50 damage to have always a chance be fatal?</p><p></p><p>Maybe the tentacles could work like acidic weapons [+1d6 acid]? When all four are attached an extra 5d6 or 10d6 acid damage is dealt?</p></blockquote><p></p>
[QUOTE="frankthedm, post: 3669128, member: 1164"] I hope i am not turning soft, but I have grown to dislike [I]kill you instantly[/I] effects that don't have some sort of save or go through the characters HP total. So i got to thinking, flayers usually get described as secreating an powerful enzyme to burrow through one's skull to they to the brain. Why not have it deal a flayers deal large amounts of acid damage to living tissue when they have all 4 tentacles attached?. But the question is how much acid damage for a CR 8? 10d6? Flat 50 damage to have always a chance be fatal? Maybe the tentacles could work like acidic weapons [+1d6 acid]? When all four are attached an extra 5d6 or 10d6 acid damage is dealt? [/QUOTE]
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Tweaking Mindflayers; changing extract from instant death to acid damage
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