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General Tabletop Discussion
*Dungeons & Dragons
tweaking narrative structure in CoS (spoilers; also really long)
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<blockquote data-quote="hawkeyefan" data-source="post: 6890931" data-attributes="member: 6785785"><p>Most of the places can serve as a location for one of the primary treasures or for allies against Strahd. As such, Madame Eva gives the initial clues about the location, and then the characters would have to follow up on that, and the DM would hopefully help guide them to the spots. For example, the werewolf den is the location of the Holy Symbol of Ravenkind in my campaign. I plan on there being a bit of rivalry between the werewolves and the wereravens, so characters like the Martikovs may help point the PCs in the right direction.</p><p></p><p>But without the treasure as a lure, you are correct that many of these sites don't invite exploration, except for the meta reason of preparation for going to Ravenloft, and wanting to level up accordingly.</p><p></p><p>I think your Points of Light approach works to solve that issue. It reminds me of the whole "one with the land" aspect from the 3rd edition Expedition adventure, and that's not necessarily a bad thing. </p><p></p><p>I've heavily modified a lot of things about the adventure to make sure I utilize the parts I enjoy, and shed the parts I don't (like you, I find the Wachter subplot pretty bland).</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 6890931, member: 6785785"] Most of the places can serve as a location for one of the primary treasures or for allies against Strahd. As such, Madame Eva gives the initial clues about the location, and then the characters would have to follow up on that, and the DM would hopefully help guide them to the spots. For example, the werewolf den is the location of the Holy Symbol of Ravenkind in my campaign. I plan on there being a bit of rivalry between the werewolves and the wereravens, so characters like the Martikovs may help point the PCs in the right direction. But without the treasure as a lure, you are correct that many of these sites don't invite exploration, except for the meta reason of preparation for going to Ravenloft, and wanting to level up accordingly. I think your Points of Light approach works to solve that issue. It reminds me of the whole "one with the land" aspect from the 3rd edition Expedition adventure, and that's not necessarily a bad thing. I've heavily modified a lot of things about the adventure to make sure I utilize the parts I enjoy, and shed the parts I don't (like you, I find the Wachter subplot pretty bland). [/QUOTE]
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tweaking narrative structure in CoS (spoilers; also really long)
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