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General Tabletop Discussion
*Dungeons & Dragons
tweaking narrative structure in CoS (spoilers; also really long)
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<blockquote data-quote="hawkeyefan" data-source="post: 6896490" data-attributes="member: 6785785"><p>I really wish that the giant poster map of Barovia that came with the book didn't have all locations marked on it....it just seems so suited for laying it out for players, that to have areas marked seems like an obvious mistake. I wish that it had just had the towns and any known locations marked, but left anything secret like the werewolf den unmarked. </p><p></p><p>We've finally gotten to a point in our game where the PCs have been just about everywhere, so I've started using the map to help illustrate the locations and distances for travel. My players were like "why didn't you use this right from the start?"</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 6896490, member: 6785785"] I really wish that the giant poster map of Barovia that came with the book didn't have all locations marked on it....it just seems so suited for laying it out for players, that to have areas marked seems like an obvious mistake. I wish that it had just had the towns and any known locations marked, but left anything secret like the werewolf den unmarked. We've finally gotten to a point in our game where the PCs have been just about everywhere, so I've started using the map to help illustrate the locations and distances for travel. My players were like "why didn't you use this right from the start?" [/QUOTE]
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tweaking narrative structure in CoS (spoilers; also really long)
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