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General Tabletop Discussion
*Pathfinder & Starfinder
Tweaking party composition
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<blockquote data-quote="mneme" data-source="post: 5560151" data-attributes="member: 59248"><p>@<u><a href="http://www.enworld.org/forum/member.php?u=14840" target="_blank">Mentat55</a></u> :</p><p></p><p><strong>Half-elf cunning bard</strong></p><p></p><p>Strong Leader (some control)</p><p></p><p><strong>Dragonborn cleric (Str/Wis, mixes melee, ranged, and AOE attacks)</strong></p><p></p><p>Strong Leader (mix of everything, decent AoE crowd control)</p><p></p><p><strong>Goliath paladin (Charisma, wields trident and shield)</strong></p><p></p><p>Weak Defender, with good leader secondary</p><p><strong></strong></p><p><strong>Tiefling infernal warlock</strong></p><p></p><p>Weak striker, with good controller secondary</p><p><strong></strong></p><p><strong>Human tome wizard (me)</strong></p><p></p><p>Strong controller.</p><p></p><p>Taking out your wizard, and treating strong class fits at 1.5 and secondaries as .5, I get:</p><p></p><p>Leader: 3.5</p><p>Defender: 1</p><p>Controller: 1.5</p><p>Striker: 1</p><p></p><p>And its worth nothing that controller is the least necessary power set.</p><p></p><p>So it seems like you're over-supplied on leaders, and could really use more striking and defensive power. (given your ideas for what to play, I think you've realized this).</p><p></p><p>I'd probably go with a fighter optimized for damage. Any fighter with a modicum of thoughtfullness will be a very good defender; the paladin and leaders can keep you up even if you take some hits, and as a fighter who "plays striker" you can help keep the squishies from going down while doing the lion's share of the damage to the bad guys yourself.</p><p></p><p>Another approach, of course, would be to see what you can do to make the party work. For instance, if you rerolled as a summoner rather than a book mage, you could summon monsters to occupy the front lines while your mostly ranged party kept its distance. But mechanically, a fighter's a better choice.</p></blockquote><p></p>
[QUOTE="mneme, post: 5560151, member: 59248"] @[U][URL="http://www.enworld.org/forum/member.php?u=14840"]Mentat55[/URL][/U] : [B]Half-elf cunning bard[/B] Strong Leader (some control) [B]Dragonborn cleric (Str/Wis, mixes melee, ranged, and AOE attacks)[/B] Strong Leader (mix of everything, decent AoE crowd control) [B]Goliath paladin (Charisma, wields trident and shield)[/B] Weak Defender, with good leader secondary [B] Tiefling infernal warlock[/B] Weak striker, with good controller secondary [B] Human tome wizard (me)[/B] Strong controller. Taking out your wizard, and treating strong class fits at 1.5 and secondaries as .5, I get: Leader: 3.5 Defender: 1 Controller: 1.5 Striker: 1 And its worth nothing that controller is the least necessary power set. So it seems like you're over-supplied on leaders, and could really use more striking and defensive power. (given your ideas for what to play, I think you've realized this). I'd probably go with a fighter optimized for damage. Any fighter with a modicum of thoughtfullness will be a very good defender; the paladin and leaders can keep you up even if you take some hits, and as a fighter who "plays striker" you can help keep the squishies from going down while doing the lion's share of the damage to the bad guys yourself. Another approach, of course, would be to see what you can do to make the party work. For instance, if you rerolled as a summoner rather than a book mage, you could summon monsters to occupy the front lines while your mostly ranged party kept its distance. But mechanically, a fighter's a better choice. [/QUOTE]
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