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*Pathfinder & Starfinder
Tweaking rogue & Cleric for Heavy combat Campaign
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<blockquote data-quote="Elder-Basilisk" data-source="post: 1585403" data-attributes="member: 3146"><p>In a low-gold, low treasure, DM chooses spells for divine casters campaign, there are only a few routes available:</p><p></p><p>1. Leave the campaign and find another one. It's work but it could hardly be worse. You might be able to find some games or players through the RPGA's Living Campaigns (I know Living Greyhawk has a few players in Spain).</p><p></p><p>2. Talk your DM into letting you take Vow of Poverty. And play a monk.</p><p></p><p>3. Clerics are ordinarily a good choice in such campaigns since you can make short-term magic items with your spells. (I wouldn't take contemplative though--1/2 BAB and low HD aren't good for a combat cleric).</p><p></p><p>4. Play a sorceror. Or play a wizard and take the magic item creation feats. Make yourself a +6 headband of intellect and all of the magic items you want but he won't give your party. (A fighter/wizard character can really shine in a campaign where he can cast Greater Magic Weapon and haste and all of the single-classed fighters are scraping to find masterwork swords or normal fullplate. Fighter 1/Wizard 6/Spellsword 1/Eldritch Knight X is a good build as is Fighter 2/Wizard 4/Spellsword X and Fighter 4/Wizard 2/Bladesinger X)</p><p></p><p>5. Play a multiclass dwarf fighter/barbarian/rogue mutt. Your AC is going to suck. Learn to live with it. Two levels of barbarian gives you uncanny dodge and rage. Two levels of rogue gives you evasion. Fighter gives you feats and if you level in Occult Slayer (Complete Warrior) and exotic weapon master (Complete Warrior) you can find other good defensive and offensive tricks. Your entire purpose with such a character is to ignore defense (which will never be very good without magic) and to deal as much damage as dwarvishly possible. Power attack, rage, kill, and hope the cleric can heal you enough to keep you alive longer than your foes.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1585403, member: 3146"] In a low-gold, low treasure, DM chooses spells for divine casters campaign, there are only a few routes available: 1. Leave the campaign and find another one. It's work but it could hardly be worse. You might be able to find some games or players through the RPGA's Living Campaigns (I know Living Greyhawk has a few players in Spain). 2. Talk your DM into letting you take Vow of Poverty. And play a monk. 3. Clerics are ordinarily a good choice in such campaigns since you can make short-term magic items with your spells. (I wouldn't take contemplative though--1/2 BAB and low HD aren't good for a combat cleric). 4. Play a sorceror. Or play a wizard and take the magic item creation feats. Make yourself a +6 headband of intellect and all of the magic items you want but he won't give your party. (A fighter/wizard character can really shine in a campaign where he can cast Greater Magic Weapon and haste and all of the single-classed fighters are scraping to find masterwork swords or normal fullplate. Fighter 1/Wizard 6/Spellsword 1/Eldritch Knight X is a good build as is Fighter 2/Wizard 4/Spellsword X and Fighter 4/Wizard 2/Bladesinger X) 5. Play a multiclass dwarf fighter/barbarian/rogue mutt. Your AC is going to suck. Learn to live with it. Two levels of barbarian gives you uncanny dodge and rage. Two levels of rogue gives you evasion. Fighter gives you feats and if you level in Occult Slayer (Complete Warrior) and exotic weapon master (Complete Warrior) you can find other good defensive and offensive tricks. Your entire purpose with such a character is to ignore defense (which will never be very good without magic) and to deal as much damage as dwarvishly possible. Power attack, rage, kill, and hope the cleric can heal you enough to keep you alive longer than your foes. [/QUOTE]
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Tweaking rogue & Cleric for Heavy combat Campaign
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