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Tweaking SG-1 rpg with d20 Modern
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<blockquote data-quote="Morgenstern" data-source="post: 963340" data-attributes="member: 5485"><p>Well, I for one am quite pleased with how the Stargate SG-1 book has shaped up <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />. The rules text is very clean and easy to understand.</p><p></p><p>I've made some posts to this forum in the past on converting Spycraft (and by extension, Stargate) material to d20 Modern. Given the way crits work in Spycraft, you may want to replace the Action Point system with Action Dice - the ability to crit on a skill is an important part of the system... You might be able to find some of those posts with a search.</p><p></p><p>In general, I'd agree that a Spycraft character's range of abilites is similar to that of a D20M character 2-4 levels higher, just with less HP/Vitality. If you'r players want to start at lower level, they'll still find their character's to be quite competent right out of the gate.</p><p></p><p>As for getting a head start, the Pointman and Soldier are almost unchanged between Spycraft and Stargate, so if you can decide on a set of Requirements to enter those classes from D20M's core classes, you're well on your way. Just stick with Stargate's rules about core abilites- stacking up a couple of those by cherry-picking the first level of seveal base classes is going to present a problem.</p></blockquote><p></p>
[QUOTE="Morgenstern, post: 963340, member: 5485"] Well, I for one am quite pleased with how the Stargate SG-1 book has shaped up :D. The rules text is very clean and easy to understand. I've made some posts to this forum in the past on converting Spycraft (and by extension, Stargate) material to d20 Modern. Given the way crits work in Spycraft, you may want to replace the Action Point system with Action Dice - the ability to crit on a skill is an important part of the system... You might be able to find some of those posts with a search. In general, I'd agree that a Spycraft character's range of abilites is similar to that of a D20M character 2-4 levels higher, just with less HP/Vitality. If you'r players want to start at lower level, they'll still find their character's to be quite competent right out of the gate. As for getting a head start, the Pointman and Soldier are almost unchanged between Spycraft and Stargate, so if you can decide on a set of Requirements to enter those classes from D20M's core classes, you're well on your way. Just stick with Stargate's rules about core abilites- stacking up a couple of those by cherry-picking the first level of seveal base classes is going to present a problem. [/QUOTE]
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