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General Tabletop Discussion
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Tweaking Skills - Thoughts?
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<blockquote data-quote="Paraxis" data-source="post: 2921579" data-attributes="member: 13009"><p>I like the language idea alot, just don't give them the option of literacy.</p><p></p><p>New Skill</p><p>Languages: For every two ranks in this skill you speak and read an extra language above your normal starting languages (the one or two from race and bonus from INT). Also this skill is used to decipher scripts of unknown languages.</p><p></p><p>As far as the others got what you are doing sounds fine, I would give everyone 2 extra skill points a level. A rule I use in my game is if you get a +2 or greater from either race or a feat those skills are always considered class skills. It makes the +2/+2 feats more attractive and it means the racial bonuses are more fitting, the only elf in my game has the best spot of all and she is a wizard (the hawk familiar sitting on her shoulder helps too, +3 spot and alertness feat).</p></blockquote><p></p>
[QUOTE="Paraxis, post: 2921579, member: 13009"] I like the language idea alot, just don't give them the option of literacy. New Skill Languages: For every two ranks in this skill you speak and read an extra language above your normal starting languages (the one or two from race and bonus from INT). Also this skill is used to decipher scripts of unknown languages. As far as the others got what you are doing sounds fine, I would give everyone 2 extra skill points a level. A rule I use in my game is if you get a +2 or greater from either race or a feat those skills are always considered class skills. It makes the +2/+2 feats more attractive and it means the racial bonuses are more fitting, the only elf in my game has the best spot of all and she is a wizard (the hawk familiar sitting on her shoulder helps too, +3 spot and alertness feat). [/QUOTE]
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Tweaking Skills - Thoughts?
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