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Community
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*Pathfinder & Starfinder
Tweaking spellcasters - feedback please
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<blockquote data-quote="pseudodragon" data-source="post: 4866658" data-attributes="member: 6714"><p><strong>Thanks for the feedback</strong></p><p></p><p>Hey Orc,</p><p></p><p>Thank you for your input. I agree that the leveling up issue for arcane casters could be a sticky wicket, but I want the players to think about their wizard or sorceror and not just pull a spell out of the hat, because it seems like a good idea at that moment. They should have some idea of how they want their character to develop and if there are certain spells that they think they would like at the next level, then they should roleplay to indicate that they are perusing tomes, speaking with other mages, or accumulating bits of arcane research. Then, when they actually achieve the next level, they will be completely justified in saying "I think I should have learned this [fill in title] spell now." On the other hand, if they haven't given it any thought or pick a spell that is totally alien to anything they've experienced or investigated before, I will feel jusified in telling them that they may have to seek out a tutor or spend some time and gold pieces on learning more about this new form of magic they seek. In the meantime, they can always memorize a lower slot spell or modify a spell they know with a metamagic feat to make it the equivalent of the new spell level. </p><p></p><p>I must admit that my motives are somewhat selfish in this regard. The player's focus on spell choice (and his need to at least hint at what it might be) will enable me to mine the situation for plot hooks and might possibly affect the contents of discovered hoards or the composition of encountered NPCs. The trick, of course, is not to let the player know that his character's needs are being used as leverage by the DM.</p></blockquote><p></p>
[QUOTE="pseudodragon, post: 4866658, member: 6714"] [b]Thanks for the feedback[/b] Hey Orc, Thank you for your input. I agree that the leveling up issue for arcane casters could be a sticky wicket, but I want the players to think about their wizard or sorceror and not just pull a spell out of the hat, because it seems like a good idea at that moment. They should have some idea of how they want their character to develop and if there are certain spells that they think they would like at the next level, then they should roleplay to indicate that they are perusing tomes, speaking with other mages, or accumulating bits of arcane research. Then, when they actually achieve the next level, they will be completely justified in saying "I think I should have learned this [fill in title] spell now." On the other hand, if they haven't given it any thought or pick a spell that is totally alien to anything they've experienced or investigated before, I will feel jusified in telling them that they may have to seek out a tutor or spend some time and gold pieces on learning more about this new form of magic they seek. In the meantime, they can always memorize a lower slot spell or modify a spell they know with a metamagic feat to make it the equivalent of the new spell level. I must admit that my motives are somewhat selfish in this regard. The player's focus on spell choice (and his need to at least hint at what it might be) will enable me to mine the situation for plot hooks and might possibly affect the contents of discovered hoards or the composition of encountered NPCs. The trick, of course, is not to let the player know that his character's needs are being used as leverage by the DM. [/QUOTE]
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Tweaking spellcasters - feedback please
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