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Tweaking spellcasters - feedback please
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<blockquote data-quote="pseudodragon" data-source="post: 4873062" data-attributes="member: 6714"><p><strong>Re: Staff Familiars</strong></p><p></p><p>I like the basic concept of the staff familiar, although I might expand it to be a personal focus so that a wizard who didn't use or want a staff could have another item for his focus (wand, ring, orb, hat, amulet, you get the idea). I would certainly allow a PC to have such a familiar, but at this point I'll be happy if I can just get one of my players to embrace the wizardly way. We'll build on it from there after he gets comfortable with a spellcaster.</p><p></p><p>I actually wrote up a series of druidic staves many years ago that aided druids with different specialty powers depending on the type of wood used. An oak staff might have granted +1 TH/Damage and Shillelagh once/day for every four levels the character had. A staff of rowan wood could offer a +1 bonus on saving throws and a dispelling strike (dispel magic on one item or area with a successful to hit roll) once/day for every four levels the character had. As I recall, the few times players actually played druids they seemed to like the staves, but I didn't continue with them past the first couple of campaigns. Players seemed to lose interest quickly once their PCs discovered a Staff of the Woodlands or something else more powerful than their order's staff.</p><p></p><p>At any rate, I love to see the sort of cross-fertilization that happens with new twists on old items (staff familiars, for example) and I'm always happy to work with such items if the players and the campaign benefit from it.</p></blockquote><p></p>
[QUOTE="pseudodragon, post: 4873062, member: 6714"] [b]Re: Staff Familiars[/b] I like the basic concept of the staff familiar, although I might expand it to be a personal focus so that a wizard who didn't use or want a staff could have another item for his focus (wand, ring, orb, hat, amulet, you get the idea). I would certainly allow a PC to have such a familiar, but at this point I'll be happy if I can just get one of my players to embrace the wizardly way. We'll build on it from there after he gets comfortable with a spellcaster. I actually wrote up a series of druidic staves many years ago that aided druids with different specialty powers depending on the type of wood used. An oak staff might have granted +1 TH/Damage and Shillelagh once/day for every four levels the character had. A staff of rowan wood could offer a +1 bonus on saving throws and a dispelling strike (dispel magic on one item or area with a successful to hit roll) once/day for every four levels the character had. As I recall, the few times players actually played druids they seemed to like the staves, but I didn't continue with them past the first couple of campaigns. Players seemed to lose interest quickly once their PCs discovered a Staff of the Woodlands or something else more powerful than their order's staff. At any rate, I love to see the sort of cross-fertilization that happens with new twists on old items (staff familiars, for example) and I'm always happy to work with such items if the players and the campaign benefit from it. [/QUOTE]
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Tweaking spellcasters - feedback please
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