D&D 3E/3.5 Tweaking the archmage [3.5E]

Personally, I hate the "costs a spell-slot" mechanic.

My Archmage does not gain extra spells-per-day, though at each level he does gain +1 Caster Level (for spells with variable effects, overcoming SR and other caster-level checks).

Thus, you can advance as an Archmage with rule-breaking powers, or you can advance as a Sorcerer/Wizard with rule-adhering spells.

Hong, if you don't mind, I'd like to steal some of your powers for my version.

-- N
 

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hong said:
Hm, you're right.

For Arcane Fire: my version gives (1d6 x spell level) + (Archmage level) damage. So, 1st level spell from 10th level Archmage gives 1d6+10 damage. Still useful, but Archmage level does not overshadow Spell level.

-- N
 


Thanks for the suggestions, everyone! The class is now on my website:

Master of arcana

I renamed it to avoid confusion with the regular archmage, and also because you can take this class at (relatively) low level. A 10th level character shouldn't really be calling him/herself an "archmage", whatever super powers they have.
 

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