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Tweaking the archmage [3.5E]
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<blockquote data-quote="hong" data-source="post: 1149310" data-attributes="member: 537"><p>Because I can.</p><p></p><p>I've never really liked 5-level PrCs, so I'd like to make the archmage into a 10-level prestige class. This has a couple of implications.</p><p></p><p>First, it means I also have to reduce the prereqs, since at the moment you can only become an archmage at 13th level and I'm not intending that you should have to become epic to get all 10 levels' worth. Second, I need to come up with some new high arcana powerz so that characters doesn't run out of choices.</p><p></p><p>This is what I've got so far.</p><p></p><p></p><p>Prerequisites:</p><p>- Ability to cast 5th level arcane spells</p><p>- Knowledge of 3rd level or higher spells from at least 5 schools</p><p>- Knowledge (arcana) 12 ranks, Spellcraft 12 ranks</p><p>- Skill Focus (Spellcraft), Spell Focus in at least 2 schools</p><p></p><p>The archmage gains one high arcana special ability per class level (10 in total). New high arcana are given below. All of these can only be chosen once.</p><p></p><p>Bonus feat: The archmage gains a new metamagic or item creation feat. The feat must be one that he already has the prerequisites for, if any. This ability costs two 6th level slots.</p><p></p><p>Mastery of dispelling: The archmage gains a +1 competence bonus on dispel checks. (This stacks with the bonus to caster level gained from spell power.) This ability costs one 6th level slot.</p><p></p><p>Paths of fate: The archmage's insight into the twisted, myriad pathways of fate is enhanced. Once per day, he can add his class level as an insight bonus to one attack roll, ability or skill check, or saving throw; alternatively, he can add his class level as a luck bonus to his AC against one attack, or the DC of one saving throw against one of his spells or other abilities. (In the case of spells or abilities that affect multiple creatures, only one save DC can be increased this way.) Activating this power doesn't take an action; the archmage can even use it even on somebody else's turn if needed. However, he must choose to use this power before the roll is made. This ability costs one 7th level slot.</p><p></p><p>Spellfused body (Su): The archmage gains DR 5/magic. This ability costs one 6th level slot.</p><p></p><p>Greater spellfused body (Su): The archmage gains DR 10/magic. This ability costs one 7th level slot, and the archmage must already have the Spellfused Body power.</p><p></p><p>Transcendent arcana: Once per day, the archmage can substitute a Will save for either a Fortitude or a Reflex save. This ability costs two 5th level slots.</p><p></p><p>Comments?</p></blockquote><p></p>
[QUOTE="hong, post: 1149310, member: 537"] Because I can. I've never really liked 5-level PrCs, so I'd like to make the archmage into a 10-level prestige class. This has a couple of implications. First, it means I also have to reduce the prereqs, since at the moment you can only become an archmage at 13th level and I'm not intending that you should have to become epic to get all 10 levels' worth. Second, I need to come up with some new high arcana powerz so that characters doesn't run out of choices. This is what I've got so far. Prerequisites: - Ability to cast 5th level arcane spells - Knowledge of 3rd level or higher spells from at least 5 schools - Knowledge (arcana) 12 ranks, Spellcraft 12 ranks - Skill Focus (Spellcraft), Spell Focus in at least 2 schools The archmage gains one high arcana special ability per class level (10 in total). New high arcana are given below. All of these can only be chosen once. Bonus feat: The archmage gains a new metamagic or item creation feat. The feat must be one that he already has the prerequisites for, if any. This ability costs two 6th level slots. Mastery of dispelling: The archmage gains a +1 competence bonus on dispel checks. (This stacks with the bonus to caster level gained from spell power.) This ability costs one 6th level slot. Paths of fate: The archmage's insight into the twisted, myriad pathways of fate is enhanced. Once per day, he can add his class level as an insight bonus to one attack roll, ability or skill check, or saving throw; alternatively, he can add his class level as a luck bonus to his AC against one attack, or the DC of one saving throw against one of his spells or other abilities. (In the case of spells or abilities that affect multiple creatures, only one save DC can be increased this way.) Activating this power doesn't take an action; the archmage can even use it even on somebody else's turn if needed. However, he must choose to use this power before the roll is made. This ability costs one 7th level slot. Spellfused body (Su): The archmage gains DR 5/magic. This ability costs one 6th level slot. Greater spellfused body (Su): The archmage gains DR 10/magic. This ability costs one 7th level slot, and the archmage must already have the Spellfused Body power. Transcendent arcana: Once per day, the archmage can substitute a Will save for either a Fortitude or a Reflex save. This ability costs two 5th level slots. Comments? [/QUOTE]
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Tweaking the archmage [3.5E]
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