Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Tweaking the assassin [3.5E]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mustrum_Ridcully" data-source="post: 1151469" data-attributes="member: 710"><p>Currently, I am also adapting the Assassin for my AU Campaign. In AU, there are nearly no instant-death effects, so I didn`t want that with the Assassin. </p><p>I gave him medium BAB, d8 HD and 4+INT skill points per level.</p><p>He gains Sneak Attack at first and every two levels thereafter,.</p><p>Poison use at first level.</p><p></p><p>At 2nd level, he gains Hidden Attack. This allows him to make an attack that is completely unnoticed to anyone, requiring the target to be flat footed. He must make a Sleight of Hand Check as if trying to conceal the weapon to avoid being noticed. The effect of the damage (usually with sneak attack damage, though it would also work against creatures immune to critical attacks) is only noticed one round later, though the victim suffers the damage and penalties of it immediately... Hidden Attack is a Standard Action, which means the Assassin could go away immediately after the attack, completely unnoticed. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>He also gains "Anatomic Studies", which grants a damage bonus against a chosen type of creature, regardless if the attack is a sneak attack or a regular attack. (+2, choose like Ranger`s favored enemy). At every 2 levels thereafter, he may choose a new type of creature as target. </p><p></p><p>At 4th level, he gains Death Attack. It requires one round of study, and the next attack, if succesful, is an automatic critical, dealing maximized damage (including extra damage from sneak attack). Quite near to a real death attack, but it is "only" damage.</p><p>He also gains Conceal Motive (like the Negotiators Ability from D20 Modern - sense motive checks suffer a -1 assassin level penalty against the assassin).</p><p></p><p>Later, he gains the ability to make ranged sneak attacks (requiring aiming and an unaware target), Crippling Strike and Bloody Strike (like Wounding).</p><p></p><p>Mustrum Ridcully</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 1151469, member: 710"] Currently, I am also adapting the Assassin for my AU Campaign. In AU, there are nearly no instant-death effects, so I didn`t want that with the Assassin. I gave him medium BAB, d8 HD and 4+INT skill points per level. He gains Sneak Attack at first and every two levels thereafter,. Poison use at first level. At 2nd level, he gains Hidden Attack. This allows him to make an attack that is completely unnoticed to anyone, requiring the target to be flat footed. He must make a Sleight of Hand Check as if trying to conceal the weapon to avoid being noticed. The effect of the damage (usually with sneak attack damage, though it would also work against creatures immune to critical attacks) is only noticed one round later, though the victim suffers the damage and penalties of it immediately... Hidden Attack is a Standard Action, which means the Assassin could go away immediately after the attack, completely unnoticed. :) He also gains "Anatomic Studies", which grants a damage bonus against a chosen type of creature, regardless if the attack is a sneak attack or a regular attack. (+2, choose like Ranger`s favored enemy). At every 2 levels thereafter, he may choose a new type of creature as target. At 4th level, he gains Death Attack. It requires one round of study, and the next attack, if succesful, is an automatic critical, dealing maximized damage (including extra damage from sneak attack). Quite near to a real death attack, but it is "only" damage. He also gains Conceal Motive (like the Negotiators Ability from D20 Modern - sense motive checks suffer a -1 assassin level penalty against the assassin). Later, he gains the ability to make ranged sneak attacks (requiring aiming and an unaware target), Crippling Strike and Bloody Strike (like Wounding). Mustrum Ridcully [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Tweaking the assassin [3.5E]
Top