Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Tweaking the assassin [3.5E]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Graf" data-source="post: 1152133" data-attributes="member: 3087"><p>I think the class is more powerful than the assassin in the DMG.</p><p></p><p>I looks to me like you've given up a death attack power and some spellcasting in exchange for</p><p></p><p>1. Improved bab</p><p>2. The new death attack ability which is weaker but has a much shorter load time. You could probably use this power more than once an encounter unlike the original death attack. Its also useful against creatures with higher fort saves.</p><p>3. Spell-like abilities (invisibility, chameleon)</p><p>4. Shadow dancer powers</p><p>5. Immunity to poison</p><p></p><p>I would either drop the bab to cleric/rog improvment (unless the assassin alread, or lower the rate of aquisition of Shadow dancer powers and ditch invis.</p><p><span style="font-size: 9px">As I understand it with hide in plain sight and a good hide check you basically can get out of sight in a standard action. So you can have disappearing ninja without giving them magic powers. Instead of invis 1/day you might want to give hide in plain sight once/day or something.</span></p><p></p><p>Why immune to poison?</p></blockquote><p></p>
[QUOTE="Graf, post: 1152133, member: 3087"] I think the class is more powerful than the assassin in the DMG. I looks to me like you've given up a death attack power and some spellcasting in exchange for 1. Improved bab 2. The new death attack ability which is weaker but has a much shorter load time. You could probably use this power more than once an encounter unlike the original death attack. Its also useful against creatures with higher fort saves. 3. Spell-like abilities (invisibility, chameleon) 4. Shadow dancer powers 5. Immunity to poison I would either drop the bab to cleric/rog improvment (unless the assassin alread, or lower the rate of aquisition of Shadow dancer powers and ditch invis. [size=1]As I understand it with hide in plain sight and a good hide check you basically can get out of sight in a standard action. So you can have disappearing ninja without giving them magic powers. Instead of invis 1/day you might want to give hide in plain sight once/day or something.[/size] Why immune to poison? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Tweaking the assassin [3.5E]
Top