Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Tweaking the assassin [3.5E]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hong" data-source="post: 1153299" data-attributes="member: 537"><p>Revised "shadow stalker":</p><p></p><p></p><p><strong>REQUIREMENTS</strong></p><p></p><p>Base Attack Bonus: +4.</p><p>Skills: Disguise 8 ranks, Hide 8 ranks, Move Silently 4 ranks.</p><p>Other: Sneak attack or ranged sneak attack class ability.</p><p></p><p></p><p><strong>CLASS STATISTICS</strong></p><p></p><p>Hit Die: d6.</p><p>Class Skills: Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), Use Rope (Dex).</p><p>Skill Points/Level: 4 + Int modifier.</p><p></p><p>BAB: as fighter (lvl x1)</p><p>Saves: good Fort</p><p>Specials:</p><p>1 Sneak attack +1d6, enhanced sneak attack +2d6</p><p>2 Safe poison use, uncanny dodge</p><p>3 Sneak attack +2d6, hide in plain sight</p><p>4 Shadow jump (20 ft), chameleon</p><p>5 Sneak attack +3d6, enhanced sneak attack +4d6</p><p>6 Shadow jump (40 ft), improved uncanny dodge</p><p>7 Sneak attack +4d6, darkvision</p><p>8 Shadow jump (80 ft), poison resistance</p><p>9 Sneak attack +5d6, invisibility 3/day</p><p>10 Shadow jump (160 ft), enhanced sneak attack +6d6</p><p></p><p></p><p><strong>SPECIAL ABILITIES</strong></p><p></p><p>All the following are special abilities of the shadow stalker.</p><p></p><p>Weapon and armour proficiency: The shadow stalker gains proficiency with the crossbow (hand, light, or heavy), dagger (any type), dart, rapier, sap, shortbow (normal and composite), and short sword. He is proficient with light armour but not with shields.</p><p></p><p>Sneak Attack (Ex): This is exactly like the rogue ability of the same name. The extra damage is +1d6 at 1st level, and +1d6 for every two levels after that. If the shadow stalker gets sneak attack damage from another source (such as rogue levels), the bonuses to damage stack.</p><p></p><p>Enhanced Sneak Attack (Ex): If the shadow stalker studies his victim for one round and then makes a sneak attack with a melee weapon, he does an extra +2d6 points of damage if he hits. This extra damage (over and above his normal sneak attack damage) applies only to the first sneak attack he makes after studying the target, and the attack must be made within 3 rounds or the benefit is lost. </p><p></p><p>Studying the victim is a full-round action that provokes attacks of opportunity. While the shadow stalker is studying his victim, he takes a –4 penalty to AC for that round. The target must be unable to detect the shadow stalker, or fail to recognise the shadow stalker as an enemy.</p><p></p><p>At 5th level, the extra damage the shadow stalker inflicts after studying his victim increases to +4d6. At 10th level, it increases to +6d6.</p><p></p><p>Poison Use (Ex): At 2nd level, the shadow stalker can use poison without any risk of poisoning himself.</p><p></p><p>Uncanny Dodge (Ex): At 2nd level, the shadow stalker gains the ability to react to danger before his senses would normally allow him to even be aware of it. he retains his Dexterity bonus to AC (if any) regardless of being caught flat-footed or struck by an invisible attacker. (He still loses any Dexterity bonus to AC if immobilised.)</p><p></p><p>If a character gains uncanny dodge from a second class (such as a barbarian/rogue), the character automatically gains improved uncanny dodge (see below).</p><p></p><p>Hide in Plain Sight (Su): At 3rd level, the shadow stalker can use the Hide skill even while being observed. As long as he is within 10 feet of some sort of shadow, the shadow stalker can hide himself from view in the open without anything to actually hide behind. He cannot, however, hide in his own shadow.</p><p></p><p>Chameleon (Su): At 4th level, the shadow stalker gains the supernatural ability to change his appearance at will, as if via the spell change self.</p><p>Shadow Jump (Su): At 4th level, the shadow stalker gains the ability to travel between shadows as if by means of a dimension door spell. The limitation is that the magical transport must begin and end in an area with at least some shadow. The shadow stalker can jump up to a total of 20 feet each day in this way. The distance an shadow stalker can jump each day doubles every two levels higher than 4th (40 feet at 6th level, 80 feet at 8th, and 160 feet at 10th). He can split this among many jumps, but each one, no matter how small, counts as a 10-foot increment. (An 8th level shadow stalker who jumps 75 feet cannot jump again until the next day.)</p><p></p><p>Improved Uncanny Dodge (Ex): At 6th level, the shadow stalker can no longer be flanked, since he can react to opponents on opposite sides of him as easily as he can react to a single attacker. This defense denies rogues the ability to use flank attacks to sneak attack the shadow stalker. The exception to this defense is that a rogue at least four levels higher than the shadow stalker can flank him (and thus sneak attack him).</p><p></p><p>If a character gains uncanny dodge (see above) from a second class (such as a barbarian/rogue), the character automatically gains improved uncanny dodge, and the levels from those classes stack to determine the minimum rogue level required to flank the character.</p><p></p><p>Darkvision (Ex): At 7th level, the shadow stalker gains darkvision to a range of 60 feet.</p><p></p><p>Poison Resistance (Ex): At 8th level, the shadow stalker gains a +5 bonus to saving throws against poison.</p><p></p><p>Invisibility (Sp): At 9th level, the shadow stalker can fade from view exactly as if via the spell invisibility. He can do this up to 3 times per day.</p></blockquote><p></p>
[QUOTE="hong, post: 1153299, member: 537"] Revised "shadow stalker": [b]REQUIREMENTS[/b] Base Attack Bonus: +4. Skills: Disguise 8 ranks, Hide 8 ranks, Move Silently 4 ranks. Other: Sneak attack or ranged sneak attack class ability. [b]CLASS STATISTICS[/b] Hit Die: d6. Class Skills: Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), Use Rope (Dex). Skill Points/Level: 4 + Int modifier. BAB: as fighter (lvl x1) Saves: good Fort Specials: 1 Sneak attack +1d6, enhanced sneak attack +2d6 2 Safe poison use, uncanny dodge 3 Sneak attack +2d6, hide in plain sight 4 Shadow jump (20 ft), chameleon 5 Sneak attack +3d6, enhanced sneak attack +4d6 6 Shadow jump (40 ft), improved uncanny dodge 7 Sneak attack +4d6, darkvision 8 Shadow jump (80 ft), poison resistance 9 Sneak attack +5d6, invisibility 3/day 10 Shadow jump (160 ft), enhanced sneak attack +6d6 [b]SPECIAL ABILITIES[/b] All the following are special abilities of the shadow stalker. Weapon and armour proficiency: The shadow stalker gains proficiency with the crossbow (hand, light, or heavy), dagger (any type), dart, rapier, sap, shortbow (normal and composite), and short sword. He is proficient with light armour but not with shields. Sneak Attack (Ex): This is exactly like the rogue ability of the same name. The extra damage is +1d6 at 1st level, and +1d6 for every two levels after that. If the shadow stalker gets sneak attack damage from another source (such as rogue levels), the bonuses to damage stack. Enhanced Sneak Attack (Ex): If the shadow stalker studies his victim for one round and then makes a sneak attack with a melee weapon, he does an extra +2d6 points of damage if he hits. This extra damage (over and above his normal sneak attack damage) applies only to the first sneak attack he makes after studying the target, and the attack must be made within 3 rounds or the benefit is lost. Studying the victim is a full-round action that provokes attacks of opportunity. While the shadow stalker is studying his victim, he takes a –4 penalty to AC for that round. The target must be unable to detect the shadow stalker, or fail to recognise the shadow stalker as an enemy. At 5th level, the extra damage the shadow stalker inflicts after studying his victim increases to +4d6. At 10th level, it increases to +6d6. Poison Use (Ex): At 2nd level, the shadow stalker can use poison without any risk of poisoning himself. Uncanny Dodge (Ex): At 2nd level, the shadow stalker gains the ability to react to danger before his senses would normally allow him to even be aware of it. he retains his Dexterity bonus to AC (if any) regardless of being caught flat-footed or struck by an invisible attacker. (He still loses any Dexterity bonus to AC if immobilised.) If a character gains uncanny dodge from a second class (such as a barbarian/rogue), the character automatically gains improved uncanny dodge (see below). Hide in Plain Sight (Su): At 3rd level, the shadow stalker can use the Hide skill even while being observed. As long as he is within 10 feet of some sort of shadow, the shadow stalker can hide himself from view in the open without anything to actually hide behind. He cannot, however, hide in his own shadow. Chameleon (Su): At 4th level, the shadow stalker gains the supernatural ability to change his appearance at will, as if via the spell change self. Shadow Jump (Su): At 4th level, the shadow stalker gains the ability to travel between shadows as if by means of a dimension door spell. The limitation is that the magical transport must begin and end in an area with at least some shadow. The shadow stalker can jump up to a total of 20 feet each day in this way. The distance an shadow stalker can jump each day doubles every two levels higher than 4th (40 feet at 6th level, 80 feet at 8th, and 160 feet at 10th). He can split this among many jumps, but each one, no matter how small, counts as a 10-foot increment. (An 8th level shadow stalker who jumps 75 feet cannot jump again until the next day.) Improved Uncanny Dodge (Ex): At 6th level, the shadow stalker can no longer be flanked, since he can react to opponents on opposite sides of him as easily as he can react to a single attacker. This defense denies rogues the ability to use flank attacks to sneak attack the shadow stalker. The exception to this defense is that a rogue at least four levels higher than the shadow stalker can flank him (and thus sneak attack him). If a character gains uncanny dodge (see above) from a second class (such as a barbarian/rogue), the character automatically gains improved uncanny dodge, and the levels from those classes stack to determine the minimum rogue level required to flank the character. Darkvision (Ex): At 7th level, the shadow stalker gains darkvision to a range of 60 feet. Poison Resistance (Ex): At 8th level, the shadow stalker gains a +5 bonus to saving throws against poison. Invisibility (Sp): At 9th level, the shadow stalker can fade from view exactly as if via the spell invisibility. He can do this up to 3 times per day. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Tweaking the assassin [3.5E]
Top