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General Tabletop Discussion
*Pathfinder & Starfinder
Tweaking the difficulty level.
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<blockquote data-quote="irdeggman" data-source="post: 4074859" data-attributes="member: 16285"><p>Doesn't Paizo have a supplement for Savage Tides with hints and adjustments contained within?</p><p></p><p>I am running Age of Worms and their "free" downloadable supplements are real, real handy. They contain hints on how to adjust for higher (or lower) leveled parties.</p><p></p><p>In my game, I started my players out at 1200 xp with a starting gp of low 2nd level. I then let them equip, level (and choose LA races if so desired) to fit. I allowed those with item creation feats to use that starting xp and gp craft items to start.</p><p></p><p></p><p>Now that was when I had 4 players. The group size grew to 7 and then I had to make adjustments. In general I bumped up the leveled BBEGs by 1 or 2 levels (depending on circumstances) and increased the number of foes in an encounter by 1 or 2 9again depending on the circumstances).</p><p></p><p>So far they have just completed the Whispering Cairn (the first adventure of the 12). No deaths, but a few close calls. Some of the encounters, especially the first one with a swarm, depleted substantial amoutns of the partys' assets (even though they didn't take a lot of damage) - so I figured out it was working the way it is supposed to. Asets are not always hit points. </p><p></p><p>I give "special" xp, - some for roleplaying and a "fun" bonus. I determined to have this "scale" so they are in the range of 25-100 xp/ECL for a character.</p><p></p><p>So far it has worked pretty well. Of the 7 PCs, 4 are 4th level and 3 are pretty close - which was my original "target'.</p><p></p><p>Be careful if adding levels to the BBEG (or creatures) because sometimes this can put them at point where the PCs can not "harm" them at all. A careful dose of "eyeballing" is required.</p></blockquote><p></p>
[QUOTE="irdeggman, post: 4074859, member: 16285"] Doesn't Paizo have a supplement for Savage Tides with hints and adjustments contained within? I am running Age of Worms and their "free" downloadable supplements are real, real handy. They contain hints on how to adjust for higher (or lower) leveled parties. In my game, I started my players out at 1200 xp with a starting gp of low 2nd level. I then let them equip, level (and choose LA races if so desired) to fit. I allowed those with item creation feats to use that starting xp and gp craft items to start. Now that was when I had 4 players. The group size grew to 7 and then I had to make adjustments. In general I bumped up the leveled BBEGs by 1 or 2 levels (depending on circumstances) and increased the number of foes in an encounter by 1 or 2 9again depending on the circumstances). So far they have just completed the Whispering Cairn (the first adventure of the 12). No deaths, but a few close calls. Some of the encounters, especially the first one with a swarm, depleted substantial amoutns of the partys' assets (even though they didn't take a lot of damage) - so I figured out it was working the way it is supposed to. Asets are not always hit points. I give "special" xp, - some for roleplaying and a "fun" bonus. I determined to have this "scale" so they are in the range of 25-100 xp/ECL for a character. So far it has worked pretty well. Of the 7 PCs, 4 are 4th level and 3 are pretty close - which was my original "target'. Be careful if adding levels to the BBEG (or creatures) because sometimes this can put them at point where the PCs can not "harm" them at all. A careful dose of "eyeballing" is required. [/QUOTE]
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Tweaking the difficulty level.
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