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General Tabletop Discussion
*Dungeons & Dragons
Tweaking the ranger instead of rebuilding from the ground up.
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<blockquote data-quote="UnadvisedGoose445" data-source="post: 6742635" data-attributes="member: 6801700"><p>I've done a similar project myself, but it mostly involves just fixing what I see as the major problem points. The following features are either useless or way too situational to be conducive to making a Ranger that has the right feel, in my personal opinion:</p><p></p><p>Primeval Awareness</p><p>Hide in Plain Sight</p><p>Foe Slayer</p><p></p><p>Now, I know Foe Slayer is late in the game, but still. Reading into the "possibility" of a 20th level character in a given class is part of the fun, and this isn't fun. Not when it's tied to such a heavily limiting feature. I think Favored Enemies is fine as is: The designer's intentionally made it to be a flavor feature, it is NOT intended to give you a direct edge in combat, and I think that is a smart move. The problem with it is how variable it is, as discussed millions of times. Making it a flavor feature is fun and interesting. The issue came with tying the capstone feature to it. </p><p></p><p>Primeval Awareness provides not tangible benefit and I honestly see no reason for it. I LOVE the Poultices feature from the UA: Modifying Classes Variant that had no spells. I personally replaces Primeval Awareness with Poultices and removed Goodberry from the spell list of the Ranger. Cure Wounds seems fine, because Poultices provides no real in-combat healing due to the 1 minute application time. </p><p></p><p>I'd love to see a feature like Hunter's Mark that scales, is unique to the ranger, and is "mundane". Concentration seems fair to me, for what it does, and for what I think most people would like it to do. Perhaps granting advantage on the concentration save when taking melee damage? That could be a part of the scaling. </p><p></p><p>Bonus actions: The problem is less so than what people make it out to be, in my personal experience. Two weapon fighting does just fine with Hunter's Mark running (you're essentially doing greatsword level damage at that point, with an optional bonus attack), but I absolutely love your new spell ideas Windfury Weapon and Lightning Rod. Super awesome, and I might steal them, thanks!</p><p></p><p>As far as Hide in Plain Sight and Foe Slayer go, I just replaced them with Skirmisher's Stealth and Ambuscade, respectively. Those two features are from the second Ranger variant in UA. Didn't HATE the spirit companion, but didn't love it either. But no spells, Ambuscade (though at higher level I think), and Skirmisher's Stealth were all super awesome, flavorful, and interesting in my opinion.</p></blockquote><p></p>
[QUOTE="UnadvisedGoose445, post: 6742635, member: 6801700"] I've done a similar project myself, but it mostly involves just fixing what I see as the major problem points. The following features are either useless or way too situational to be conducive to making a Ranger that has the right feel, in my personal opinion: Primeval Awareness Hide in Plain Sight Foe Slayer Now, I know Foe Slayer is late in the game, but still. Reading into the "possibility" of a 20th level character in a given class is part of the fun, and this isn't fun. Not when it's tied to such a heavily limiting feature. I think Favored Enemies is fine as is: The designer's intentionally made it to be a flavor feature, it is NOT intended to give you a direct edge in combat, and I think that is a smart move. The problem with it is how variable it is, as discussed millions of times. Making it a flavor feature is fun and interesting. The issue came with tying the capstone feature to it. Primeval Awareness provides not tangible benefit and I honestly see no reason for it. I LOVE the Poultices feature from the UA: Modifying Classes Variant that had no spells. I personally replaces Primeval Awareness with Poultices and removed Goodberry from the spell list of the Ranger. Cure Wounds seems fine, because Poultices provides no real in-combat healing due to the 1 minute application time. I'd love to see a feature like Hunter's Mark that scales, is unique to the ranger, and is "mundane". Concentration seems fair to me, for what it does, and for what I think most people would like it to do. Perhaps granting advantage on the concentration save when taking melee damage? That could be a part of the scaling. Bonus actions: The problem is less so than what people make it out to be, in my personal experience. Two weapon fighting does just fine with Hunter's Mark running (you're essentially doing greatsword level damage at that point, with an optional bonus attack), but I absolutely love your new spell ideas Windfury Weapon and Lightning Rod. Super awesome, and I might steal them, thanks! As far as Hide in Plain Sight and Foe Slayer go, I just replaced them with Skirmisher's Stealth and Ambuscade, respectively. Those two features are from the second Ranger variant in UA. Didn't HATE the spirit companion, but didn't love it either. But no spells, Ambuscade (though at higher level I think), and Skirmisher's Stealth were all super awesome, flavorful, and interesting in my opinion. [/QUOTE]
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Tweaking the ranger instead of rebuilding from the ground up.
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