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General Tabletop Discussion
*Pathfinder & Starfinder
Tweaking the Sentinel's Healing Word
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<blockquote data-quote="Nemesis Destiny" data-source="post: 5544925" data-attributes="member: 98255"><p>Yeah, my gut was telling me that this initial version was a little overpowered. I guess it was right.</p><p></p><p>The barkskin rider is worth a feat, at least (clerics have access to a similar one), and it is even better in many ways than the Runepriest rider I based it on as the bonus is higher, but only applies to a single target instead of everyone within 5 squares. And you make a good point about the regeneration being wasted if the target drops, doesn't get hit again or is not under ongoing damage effects.</p><p></p><p>I liked your idea better as well, as it is less complicated. When I initially ran this idea past the player in question (same druid as before), she also complained about the condition tracking. If I limit it to once at the start of the character's next turn, as you suggest, that should keep the annoyance to a minimum.</p><p></p><p>The thing that I liked about this version is that it has some built-in hp "ping-pong" resistance, so if a character gets healed, then dropped again by a monster, they can still get up again without having another use of healing.</p><p></p><p>Thanks again for the input. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 5544925, member: 98255"] Yeah, my gut was telling me that this initial version was a little overpowered. I guess it was right. The barkskin rider is worth a feat, at least (clerics have access to a similar one), and it is even better in many ways than the Runepriest rider I based it on as the bonus is higher, but only applies to a single target instead of everyone within 5 squares. And you make a good point about the regeneration being wasted if the target drops, doesn't get hit again or is not under ongoing damage effects. I liked your idea better as well, as it is less complicated. When I initially ran this idea past the player in question (same druid as before), she also complained about the condition tracking. If I limit it to once at the start of the character's next turn, as you suggest, that should keep the annoyance to a minimum. The thing that I liked about this version is that it has some built-in hp "ping-pong" resistance, so if a character gets healed, then dropped again by a monster, they can still get up again without having another use of healing. Thanks again for the input. :) [/QUOTE]
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Tweaking the Sentinel's Healing Word
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