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General Tabletop Discussion
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Tweaking the Star Wars Saga Edition Skill System
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<blockquote data-quote="GMMichael" data-source="post: 6144193" data-attributes="member: 6685730"><p>I think you added the normal level-skill advancement into the Training benefit.</p><p></p><p>Training: gain a bonus equal to half your level, rounded down, to one skill.</p><p>Skill Focus: gain +3 to one skill.</p><p></p><p>So the Training bonus reaches +5, (the normal amount) at level 10. Note that D&D 3.5 limits on skill points are actually 3 greater than your level, so a Trained SWSE character gets a skill bonus equal to his level, with this houserule.</p><p></p><p>Skill focus looks bad at a mere +3, but think about this:</p><p>At low level, +3 is a significant bonus - equivalent to 6 levels of Training.</p><p>At high level, +3 pushes you ABOVE the training maximum, which could be just enough to give you a leg up on your very powerful enemies. When combat, or any conflict, is especially important or lethal, that 15% (d20 system, right?) can mean a lot.</p><p> [MENTION=38016]Michael Silverbane[/MENTION]: that's a clear, consistent system. It looks like it dismantles the classes a bit, since Skills, Defenses, and Attacks become the same for each class. Did you notice that some classes lost popularity after that happened?</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6144193, member: 6685730"] I think you added the normal level-skill advancement into the Training benefit. Training: gain a bonus equal to half your level, rounded down, to one skill. Skill Focus: gain +3 to one skill. So the Training bonus reaches +5, (the normal amount) at level 10. Note that D&D 3.5 limits on skill points are actually 3 greater than your level, so a Trained SWSE character gets a skill bonus equal to his level, with this houserule. Skill focus looks bad at a mere +3, but think about this: At low level, +3 is a significant bonus - equivalent to 6 levels of Training. At high level, +3 pushes you ABOVE the training maximum, which could be just enough to give you a leg up on your very powerful enemies. When combat, or any conflict, is especially important or lethal, that 15% (d20 system, right?) can mean a lot. [MENTION=38016]Michael Silverbane[/MENTION]: that's a clear, consistent system. It looks like it dismantles the classes a bit, since Skills, Defenses, and Attacks become the same for each class. Did you notice that some classes lost popularity after that happened? [/QUOTE]
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