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"Tweaking" WotBS for 4E.
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<blockquote data-quote="EugeneZ" data-source="post: 5676521" data-attributes="member: 83605"><p>I'm running the 4e version as well. The PCs are about to hit 22nd level, so I'm pretty far in. The quality of the conversion increases dramatically with #7, Trial of Echoed Souls, when NPCs get less "generic 3e monster" and feel much more 4e-ish, with correct damage expressions and more interesting powers.</p><p></p><p>Like the other replies in this thread, I think one change you need to make is to update the damage expressions and in some cases powers of the NPCs in #1-#6. That said, if you get lax here or do a poor job, one of the things that makes Burning Sky special is that encounters usually do not just involve the PCs bashing the enemies heads in. Many encounters have alternate elements (often they are interactions you don't even foresee when initially reading the adventure). I enjoy the AP the most when the players focus more on these game-system-agnostic elements rather than on the numbers. That said, when the game does fall back on numbers, it tends to flounder. This has been far less noticable starting with adventure #7.</p><p></p><p>More importantly, skill challenges are horribly underused in 4E. Not just in Burning Sky, even a lot of WotC stuff has this problem. Some of the WotBS ones are really bad, however. I suggest reading the SCs ahead of time and either scrapping the SC system altogether and RP your way through the situation, rebuilding it under some alternate homebrewed system, or (the hardest but also the most rewarding) spend some time rewriting it properly after reading Mike Mearls series of articles on Skill Challenges. I've taken each of these paths at least a few times. Every once in a while I accidentally underprepare and forget to replace a SC, and in those cases the game ends up being weird and akward, because that's how the SCs are typically designed. I'd recommend being careful to avoid that.</p></blockquote><p></p>
[QUOTE="EugeneZ, post: 5676521, member: 83605"] I'm running the 4e version as well. The PCs are about to hit 22nd level, so I'm pretty far in. The quality of the conversion increases dramatically with #7, Trial of Echoed Souls, when NPCs get less "generic 3e monster" and feel much more 4e-ish, with correct damage expressions and more interesting powers. Like the other replies in this thread, I think one change you need to make is to update the damage expressions and in some cases powers of the NPCs in #1-#6. That said, if you get lax here or do a poor job, one of the things that makes Burning Sky special is that encounters usually do not just involve the PCs bashing the enemies heads in. Many encounters have alternate elements (often they are interactions you don't even foresee when initially reading the adventure). I enjoy the AP the most when the players focus more on these game-system-agnostic elements rather than on the numbers. That said, when the game does fall back on numbers, it tends to flounder. This has been far less noticable starting with adventure #7. More importantly, skill challenges are horribly underused in 4E. Not just in Burning Sky, even a lot of WotC stuff has this problem. Some of the WotBS ones are really bad, however. I suggest reading the SCs ahead of time and either scrapping the SC system altogether and RP your way through the situation, rebuilding it under some alternate homebrewed system, or (the hardest but also the most rewarding) spend some time rewriting it properly after reading Mike Mearls series of articles on Skill Challenges. I've taken each of these paths at least a few times. Every once in a while I accidentally underprepare and forget to replace a SC, and in those cases the game ends up being weird and akward, because that's how the SCs are typically designed. I'd recommend being careful to avoid that. [/QUOTE]
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