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<blockquote data-quote="DEFCON 1" data-source="post: 8115120" data-attributes="member: 7006"><p>For my <em>Curse of Strahd</em> games I wanted a more deadly game with longer / more difficult healing and the like. My instituted rules ended up including:</p><p></p><p>There were no healing spells in the game at all for any class. Healing was only available through <em>Lay on Hands</em>, <em>Goodberry</em>, the Healer feat, and when I made healing potions available.</p><p></p><p>A modified Exhaustion chart was ported over in replacement of 'Three Death Saves'. So when you hit 0 you would make a 10 or higher death save on your next turn, with a failure granting you 1 level of Exhaustion. Every failed save would grant you another level, melee critical hits on the downed person would cause 2 levels of Exhaustion. As per the chart, at level 5 you would essentially be bedridden, and at level 6 you would die. </p><p></p><p>Exhaustion recovery occurred over long rests exponentially. One level would take 1 long rest. Two would take two long rests. Three would take 4 long rests, Four would take 7 long rests, Five would take 14 long rests. To help PCs a bit, <em>Lesser Restoration</em> cast on an Exhausted PC prior to their first long rest would remove a level "for free", thus adjusting how many total days you would need to recover all the others.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8115120, member: 7006"] For my [I]Curse of Strahd[/I] games I wanted a more deadly game with longer / more difficult healing and the like. My instituted rules ended up including: There were no healing spells in the game at all for any class. Healing was only available through [I]Lay on Hands[/I], [I]Goodberry[/I], the Healer feat, and when I made healing potions available. A modified Exhaustion chart was ported over in replacement of 'Three Death Saves'. So when you hit 0 you would make a 10 or higher death save on your next turn, with a failure granting you 1 level of Exhaustion. Every failed save would grant you another level, melee critical hits on the downed person would cause 2 levels of Exhaustion. As per the chart, at level 5 you would essentially be bedridden, and at level 6 you would die. Exhaustion recovery occurred over long rests exponentially. One level would take 1 long rest. Two would take two long rests. Three would take 4 long rests, Four would take 7 long rests, Five would take 14 long rests. To help PCs a bit, [I]Lesser Restoration[/I] cast on an Exhausted PC prior to their first long rest would remove a level "for free", thus adjusting how many total days you would need to recover all the others. [/QUOTE]
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