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Community
General Tabletop Discussion
*Dungeons & Dragons
Tweaks to make the game work better with fewer players
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<blockquote data-quote="Mandrakon" data-source="post: 7283618" data-attributes="member: 6920776"><p>Oh, now I think I understand where You are coming from <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Then yes, seems like You have two options, really: either houserule in some kind of free training, much like the one D'karr suggested already, or, if You want to do everything by the book - encourage multiclassing. IIRC, that would allow the characters the training in class-specified skills with no real "profanity of the ruleset" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>As for the new aspects of the Warlord, I don't feel like it is needed as much, when you can - yes, you guessed correctly - multiclass him! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p>That should help at least a little bit, we don't want to unbalance our NPC in relation to PCs, so if they were like jack-of-all-trades, I feel like it could cause some problems (or how I like to call it - Batman syndrome) and we want our PCs to have the most fun in killing stuff 'n' taking names <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mandrakon, post: 7283618, member: 6920776"] Oh, now I think I understand where You are coming from :) Then yes, seems like You have two options, really: either houserule in some kind of free training, much like the one D'karr suggested already, or, if You want to do everything by the book - encourage multiclassing. IIRC, that would allow the characters the training in class-specified skills with no real "profanity of the ruleset" :) As for the new aspects of the Warlord, I don't feel like it is needed as much, when you can - yes, you guessed correctly - multiclass him! :D That should help at least a little bit, we don't want to unbalance our NPC in relation to PCs, so if they were like jack-of-all-trades, I feel like it could cause some problems (or how I like to call it - Batman syndrome) and we want our PCs to have the most fun in killing stuff 'n' taking names :) [/QUOTE]
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Tweaks to make the game work better with fewer players
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