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Twelve actions for an even fresher 6th edition, or for an ultra-basic retooling of 5e
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<blockquote data-quote="Polyhedral_Columbia" data-source="post: 6650648" data-attributes="member: 55445"><p>Eurogames are "designer boardgames"...basically, high-quality "indie boardgames" with wooden parts instead of plastic. And each expansion pack is totally modular. Settlers of Catan is the prime example: </p><p></p><p><a href="https://en.wikipedia.org/wiki/German-style_board_game" target="_blank">https://en.wikipedia.org/wiki/German-style_board_game</a></p><p></p><p>Catan has been very successful in penetrating to a wide audience. And, unlike TTRPG books, Eurogames stay in print, without having to be revised every few years like TTRPGs.</p><p></p><p></p><p></p><p>Boardgames are not a bad thing. Even D&D-branded boardgames (such as the Ravenloft cooperative boardgame) are not a bad thing. But they are not a D&D Tabletop RPG.</p><p></p><p>This 6E "Eurogame" OP was prompted by how in the "Mearls tweets" thread, some posters are thinking about how to turn all of D&D into one-shot boardgames with only pre-generated characters, and no level advancement! The hope is that D&D products could have more shelf-life, and would be simpler for a general audience.</p><p></p><p>But turing D&D into a boardgame confuses all these goals.</p><p></p><p>In contrast, my 6E Core D&D "Eurogame" concept keeps the high-quality, totally modular, standalone, long-shelf-life aspects of Eurogames, without losing the key RPG features of character creation and level advancement. The most streamlined features of D&D are retained--it really is a RPG--but all rules modules are packaged within discrete "one-shot" products which are half adventure path/half-worldbook, called Excursions. The Excusions are crafted to stay in print for ten years.</p><p></p><p>Only after a couple/few years-worth of Excursions have been published, are the rules modules gathered up and expanded into an optional "Advanced D&D" mega-book. But the super-simple Core D&D booklet remains the core product for ten years.</p></blockquote><p></p>
[QUOTE="Polyhedral_Columbia, post: 6650648, member: 55445"] Eurogames are "designer boardgames"...basically, high-quality "indie boardgames" with wooden parts instead of plastic. And each expansion pack is totally modular. Settlers of Catan is the prime example: [URL]https://en.wikipedia.org/wiki/German-style_board_game[/URL] Catan has been very successful in penetrating to a wide audience. And, unlike TTRPG books, Eurogames stay in print, without having to be revised every few years like TTRPGs. Boardgames are not a bad thing. Even D&D-branded boardgames (such as the Ravenloft cooperative boardgame) are not a bad thing. But they are not a D&D Tabletop RPG. This 6E "Eurogame" OP was prompted by how in the "Mearls tweets" thread, some posters are thinking about how to turn all of D&D into one-shot boardgames with only pre-generated characters, and no level advancement! The hope is that D&D products could have more shelf-life, and would be simpler for a general audience. But turing D&D into a boardgame confuses all these goals. In contrast, my 6E Core D&D "Eurogame" concept keeps the high-quality, totally modular, standalone, long-shelf-life aspects of Eurogames, without losing the key RPG features of character creation and level advancement. The most streamlined features of D&D are retained--it really is a RPG--but all rules modules are packaged within discrete "one-shot" products which are half adventure path/half-worldbook, called Excursions. The Excusions are crafted to stay in print for ten years. Only after a couple/few years-worth of Excursions have been published, are the rules modules gathered up and expanded into an optional "Advanced D&D" mega-book. But the super-simple Core D&D booklet remains the core product for ten years. [/QUOTE]
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Twelve actions for an even fresher 6th edition, or for an ultra-basic retooling of 5e
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