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Twelve actions for an even fresher 6th edition, or for an ultra-basic retooling of 5e
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<blockquote data-quote="spinozajack" data-source="post: 6650763" data-attributes="member: 6794198"><p>To me a perfect D&D-esque boardgame would consist of:</p><p></p><p>1) A large randomly re-configurable tileset dungeon, or one world board and several dungeons. </p><p>2) Standard sized minis included for the default characters</p><p>3) Super simple levelling, which must be in the game for it to be called D&D. You beat this monster after rolling a d20 a couple times? You gain a treasure card from the deck. Some cards say "gain a level'. When each character gains a level, he / she gets a new attack or more hit points. Hit points are very low, and increase slowly. Like, single digits.</p><p>4) Monster packs (cards + minis) can be added. Aftermarket sales win.</p><p>5) PC race / class cards can be added. Aftermarket sales win.</p><p></p><p>Each player starts off in their own realm corner of the world board. They have to travel to the other area, with a chance of random encounter while travelling overland. It's a cooperative game, but players start off on their own. Maybe at the end, if they beat the dungeon, they can decide to fight each other for the treasure. </p><p></p><p>I would start with basic D&D and make it even more basic.</p></blockquote><p></p>
[QUOTE="spinozajack, post: 6650763, member: 6794198"] To me a perfect D&D-esque boardgame would consist of: 1) A large randomly re-configurable tileset dungeon, or one world board and several dungeons. 2) Standard sized minis included for the default characters 3) Super simple levelling, which must be in the game for it to be called D&D. You beat this monster after rolling a d20 a couple times? You gain a treasure card from the deck. Some cards say "gain a level'. When each character gains a level, he / she gets a new attack or more hit points. Hit points are very low, and increase slowly. Like, single digits. 4) Monster packs (cards + minis) can be added. Aftermarket sales win. 5) PC race / class cards can be added. Aftermarket sales win. Each player starts off in their own realm corner of the world board. They have to travel to the other area, with a chance of random encounter while travelling overland. It's a cooperative game, but players start off on their own. Maybe at the end, if they beat the dungeon, they can decide to fight each other for the treasure. I would start with basic D&D and make it even more basic. [/QUOTE]
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Community
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Twelve actions for an even fresher 6th edition, or for an ultra-basic retooling of 5e
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