Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Twelve actions for an even fresher 6th edition, or for an ultra-basic retooling of 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wik" data-source="post: 6651029" data-attributes="member: 40177"><p>Yeah, most of those points have nothing to do with "eurogames". Geez, Settlers of Catan isn't even exactly a good example of a "eurogame", because it has direct player conflict (in the guise of the robber). </p><p></p><p>A "eurogame", to use a general definition, has these general points:</p><p></p><p>1. No direct conflict between players (you can bid for resources and whatnot, but you can't play cards that screw over another player). </p><p>2. No elimination of players from the game (ie, you can't kill another guy. Games are usually scored by victory points)</p><p>3. "controllable chaos" is preferable to games that rely heavily on random chance; games without any random element can be common</p><p>4. Engine Building/Economic Engine building is key. Once the game gets going, it keeps going because someone has built a strong economic engine. </p><p></p><p>Basically, D&D will hopefully NEVER be this. As a board game, it's "Ameritrash", and the D&D board games out there are VERY Ameritrash. (that 'trash' part of "ameritash" is misleading, as is the "ameri" part. Risk, for example, was made by a frenchman, and it's still at least kind of ameritrash). </p><p></p><p>Ameritrash games, generally speaking:</p><p></p><p>1. Have direct player conflict, and MAY have venues for player elimination (ie, last man standing wins!)</p><p>2. Have lots of fiddly pieces, cards, abilities, etc. </p><p>3. Rely more on random chance (who gets dealt the best cards can win!)</p><p></p><p>For what it's worth, you can have rules-heavy Eurotrash games (Caverna), and rules-light Ameritrash games (various Risk versions out there, RoboRally). And most of the twelve "points" have nothing to do with the board game movement at all; they're just a general "what I'd like to see in 6e", which is a totally fair thing to talk about, albeit a bit early.</p></blockquote><p></p>
[QUOTE="Wik, post: 6651029, member: 40177"] Yeah, most of those points have nothing to do with "eurogames". Geez, Settlers of Catan isn't even exactly a good example of a "eurogame", because it has direct player conflict (in the guise of the robber). A "eurogame", to use a general definition, has these general points: 1. No direct conflict between players (you can bid for resources and whatnot, but you can't play cards that screw over another player). 2. No elimination of players from the game (ie, you can't kill another guy. Games are usually scored by victory points) 3. "controllable chaos" is preferable to games that rely heavily on random chance; games without any random element can be common 4. Engine Building/Economic Engine building is key. Once the game gets going, it keeps going because someone has built a strong economic engine. Basically, D&D will hopefully NEVER be this. As a board game, it's "Ameritrash", and the D&D board games out there are VERY Ameritrash. (that 'trash' part of "ameritash" is misleading, as is the "ameri" part. Risk, for example, was made by a frenchman, and it's still at least kind of ameritrash). Ameritrash games, generally speaking: 1. Have direct player conflict, and MAY have venues for player elimination (ie, last man standing wins!) 2. Have lots of fiddly pieces, cards, abilities, etc. 3. Rely more on random chance (who gets dealt the best cards can win!) For what it's worth, you can have rules-heavy Eurotrash games (Caverna), and rules-light Ameritrash games (various Risk versions out there, RoboRally). And most of the twelve "points" have nothing to do with the board game movement at all; they're just a general "what I'd like to see in 6e", which is a totally fair thing to talk about, albeit a bit early. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Twelve actions for an even fresher 6th edition, or for an ultra-basic retooling of 5e
Top