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Twelve actions for an even fresher 6th edition, or for an ultra-basic retooling of 5e
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<blockquote data-quote="Polyhedral_Columbia" data-source="post: 6651066" data-attributes="member: 55445"><p>Exactly.</p><p></p><p></p><p></p><p>I wouldn't say "forcing." The Core D&D booklet could be used for any setting. All the Fantasy Excursions would have an appendix which gives detailed suggestions about placing it and adapting it to each of the main D&D fantasy worlds...so that a group could stay within a single world if they wished.</p><p></p><p>The World-Hopping Nexus "Core Setting" would be there to instill a new tradition in the next generation of players; so that more groups might be open to purchasing Excursions from other worlds besides their usual favorite (Forgotten Realms, Greyhawk, and Eberron).</p><p></p><p>But the Core Setting wouldn't be mandatory, anymore than Oerth was mandatory for 3E or Nerath for 4E. And the big Advanced book, chock full of worldbuilding guidelines, would come out before long.</p><p></p><p></p><p></p><p>The D&D Simpsons excursion into Springfield, or the D&D Fat Albert excursion to North Philly, wouldn't be purchased by groups who only want to play in one particular fantasy setting...that's fine.</p><p></p><p></p><p></p><p>That's true. However, a similar thing could've been said about the "forced" change in FR for 3E which connected all of the countries via teleportation gates; from an out-of-game perspective, this was done so that DMs and players wouldn't stay in the habit of only purchasing products which are set in the particular region of the Realms their adventuring party happens to reside. There were probably purists who were against that change, and who still don't include Gates in their campaigns. Fine. Yet Gates did become a widespread element of many FR campaigns...and likewise, a 6E world-hopping aspect could be instilled into the Realms setting.</p><p></p><p>Forgotten Realms has had cross-overs throughout its existence: there are officially gates between Mystara and Toril described in the back of the BD&D Gazetteers, the Kids from the D&D Cartoon Show have been spotted in the Realms, there's Elminister's visits to Modern Earth to meet with Ed Greenwood, and some of the pantheons came from Ancient Earth.* So there are Modern and Past elements in Forgotten Realms already. I don't know of a direct tie between FR and the SciFi settings off-hand...though if you count the Realms ties to Spelljammer there are connections (some of the Spelljammer races are actually from Star Frontiers).</p><p></p><p>*Even these other genres could fit in a traditional Realms campaign: "D&D Egyptian Adventures" and "D&D Babylonian Adventures" might each be an Excursion/Worldbook...and there would a Localization appendix telling how to use these in a Forgotten Realms campaign, either by involving some scheme from Mulhorand and Unther to reconnect with their ancient homelands on "D&D Earth", or by rebadging the map and proper names to actually take place in Mulhorand and Unther.</p><p></p><p></p><p></p><p>Most "Excursions" would be medieval/high fantasy. Others would be experimental forays into other genres. There'd be no forcing. Some groups wouldn't purchase some Excursions.</p></blockquote><p></p>
[QUOTE="Polyhedral_Columbia, post: 6651066, member: 55445"] Exactly. I wouldn't say "forcing." The Core D&D booklet could be used for any setting. All the Fantasy Excursions would have an appendix which gives detailed suggestions about placing it and adapting it to each of the main D&D fantasy worlds...so that a group could stay within a single world if they wished. The World-Hopping Nexus "Core Setting" would be there to instill a new tradition in the next generation of players; so that more groups might be open to purchasing Excursions from other worlds besides their usual favorite (Forgotten Realms, Greyhawk, and Eberron). But the Core Setting wouldn't be mandatory, anymore than Oerth was mandatory for 3E or Nerath for 4E. And the big Advanced book, chock full of worldbuilding guidelines, would come out before long. The D&D Simpsons excursion into Springfield, or the D&D Fat Albert excursion to North Philly, wouldn't be purchased by groups who only want to play in one particular fantasy setting...that's fine. That's true. However, a similar thing could've been said about the "forced" change in FR for 3E which connected all of the countries via teleportation gates; from an out-of-game perspective, this was done so that DMs and players wouldn't stay in the habit of only purchasing products which are set in the particular region of the Realms their adventuring party happens to reside. There were probably purists who were against that change, and who still don't include Gates in their campaigns. Fine. Yet Gates did become a widespread element of many FR campaigns...and likewise, a 6E world-hopping aspect could be instilled into the Realms setting. Forgotten Realms has had cross-overs throughout its existence: there are officially gates between Mystara and Toril described in the back of the BD&D Gazetteers, the Kids from the D&D Cartoon Show have been spotted in the Realms, there's Elminister's visits to Modern Earth to meet with Ed Greenwood, and some of the pantheons came from Ancient Earth.* So there are Modern and Past elements in Forgotten Realms already. I don't know of a direct tie between FR and the SciFi settings off-hand...though if you count the Realms ties to Spelljammer there are connections (some of the Spelljammer races are actually from Star Frontiers). *Even these other genres could fit in a traditional Realms campaign: "D&D Egyptian Adventures" and "D&D Babylonian Adventures" might each be an Excursion/Worldbook...and there would a Localization appendix telling how to use these in a Forgotten Realms campaign, either by involving some scheme from Mulhorand and Unther to reconnect with their ancient homelands on "D&D Earth", or by rebadging the map and proper names to actually take place in Mulhorand and Unther. Most "Excursions" would be medieval/high fantasy. Others would be experimental forays into other genres. There'd be no forcing. Some groups wouldn't purchase some Excursions. [/QUOTE]
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