Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Twelve actions for an even fresher 6th edition, or for an ultra-basic retooling of 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Polyhedral_Columbia" data-source="post: 6651098" data-attributes="member: 55445"><p>I'm opening up a can of worms here--and I realize the devil is in the details--but for 6E, I'd make the Core D&D game a whole "tier" of complexity simpler than 5E Basic Rules. Something *closer* (I say *closer*, not identical) to the 3E Chainmail Skrimish Game, or the 4E Cooperative Boardgames, or WotC's Monster Slayers kid's game, or Milton Bradley's HeroQuest. Yet still keeping character creation and 20 levels of advancement.</p><p></p><p>I would start with the 5E Basic booklet. But it can be made even more streamlined. For goodness sakes, the "Player's Rules" alone are 115 pages!</p><p></p><p>First off, cull the verbose descriptions: do we really need three paragraphs about choosing a PC's height and weight?!?</p><p></p><p>1970s-era OD&D was in several regards, even more streamlined than the 5E Basic Game. The spell lists were shorter. There were less kinds of armor. There was only one kind of coin. No skills. No feats. Class abilities? Few to none.</p><p></p><p>The rules of Risk and Monopoly have stayed the same for decades. Why does D&D necessarily have to become more and more granular?</p><p></p><p>Not that I'd return to the idiosyncracies such as THAC0, Name-Level Titles, and Alignment Languages. But I would take 5E Basic, OD&D, BECMI, 3E Chainmail, and the D&D Cooperative Boardgame, put them together into a crucible and melt them down into a tiny lump of golden D&D essence. That would be 6E Core D&D.</p><p></p><p>As for 6E Advanced D&D, I would make it possible for a range of complexities to be played at the same table. 5E is already doing it somewhat with how the default Basic builds of each class can be played alongside PCs which have been customized with feats and subclasses. Or how in 4E, an Essentials Fighter could be played at the same table as a PHB Fighter. But I'd go even further...something like how Monte Cook's kid's game "No Thank You, Evil!" will have three complexity tiers, for different ages--but which can be played at the same table.</p><p></p><p>It wouldn't have to be "perfectly" balanced. The Core D&D Fighter might be hardly more than a slightly more coherent version of the OD&D Fighting Man. While an Advanced D&D Fighter would have a full array of customized feats, bells and whistles. But it would be "legit" for someone to play a Core Fighter at the same table. (And a kid could sit at the same table, and use an even simpler "kid's version" of the Fighter.)</p><p></p><p>I realize that my vision is easier said than done, but I'd be glad for Core D&D to be even simpler and shorter.</p></blockquote><p></p>
[QUOTE="Polyhedral_Columbia, post: 6651098, member: 55445"] I'm opening up a can of worms here--and I realize the devil is in the details--but for 6E, I'd make the Core D&D game a whole "tier" of complexity simpler than 5E Basic Rules. Something *closer* (I say *closer*, not identical) to the 3E Chainmail Skrimish Game, or the 4E Cooperative Boardgames, or WotC's Monster Slayers kid's game, or Milton Bradley's HeroQuest. Yet still keeping character creation and 20 levels of advancement. I would start with the 5E Basic booklet. But it can be made even more streamlined. For goodness sakes, the "Player's Rules" alone are 115 pages! First off, cull the verbose descriptions: do we really need three paragraphs about choosing a PC's height and weight?!? 1970s-era OD&D was in several regards, even more streamlined than the 5E Basic Game. The spell lists were shorter. There were less kinds of armor. There was only one kind of coin. No skills. No feats. Class abilities? Few to none. The rules of Risk and Monopoly have stayed the same for decades. Why does D&D necessarily have to become more and more granular? Not that I'd return to the idiosyncracies such as THAC0, Name-Level Titles, and Alignment Languages. But I would take 5E Basic, OD&D, BECMI, 3E Chainmail, and the D&D Cooperative Boardgame, put them together into a crucible and melt them down into a tiny lump of golden D&D essence. That would be 6E Core D&D. As for 6E Advanced D&D, I would make it possible for a range of complexities to be played at the same table. 5E is already doing it somewhat with how the default Basic builds of each class can be played alongside PCs which have been customized with feats and subclasses. Or how in 4E, an Essentials Fighter could be played at the same table as a PHB Fighter. But I'd go even further...something like how Monte Cook's kid's game "No Thank You, Evil!" will have three complexity tiers, for different ages--but which can be played at the same table. It wouldn't have to be "perfectly" balanced. The Core D&D Fighter might be hardly more than a slightly more coherent version of the OD&D Fighting Man. While an Advanced D&D Fighter would have a full array of customized feats, bells and whistles. But it would be "legit" for someone to play a Core Fighter at the same table. (And a kid could sit at the same table, and use an even simpler "kid's version" of the Fighter.) I realize that my vision is easier said than done, but I'd be glad for Core D&D to be even simpler and shorter. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Twelve actions for an even fresher 6th edition, or for an ultra-basic retooling of 5e
Top