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Twelve actions for an even fresher 6th edition, or for an ultra-basic retooling of 5e
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<blockquote data-quote="Polyhedral_Columbia" data-source="post: 6651644" data-attributes="member: 55445"><p>I definitely feel you, and I respect that view.</p><p></p><p>Yet I want to consider and explore the possbility.</p><p></p><p>Similar views were expressed when, early in 5E development, it became clear that 5E was going to be much more streamlined than 4E or 3E. In various web-articles, WotC designers went out of their way to say how much fun they're having playing earlier editions such as BECMI, as a sort of "research" for 5E.</p><p></p><p>Why not go one step further?</p><p></p><p>I think I may have a different experience than many gamers because my main world has been Mystara...which has only been officially expressed through BECMI D&D and AD&D2E. We Mystara-folks are used to simply accepting that in the "BECMI Reality", there are simply no Rangers, Bards, Sorcerers, Barbarians, and so forth. The official conversion guides would even say that if an AD&D PC with one of those classe enters the BECMI Reality, they retain their character concept and equipment, but rules-wise, are transformed into either a Fighter, Magic-User, Thief, or Cleric. When the AD&D2E version of Mystara came out, several of the famous NPCs we thought were Thieves, Fighters, and Clerics, turned out to be Bards, Paladins, and Druids! But in BECMI D&D, a "barbarian" is just a Fighter with a temper. So we Mystara-aficionados are used to being flexible in regard to "granularity", so that each rules set is like a different lense to view the same world.</p><p></p><p>It might be very difficult to evoke that flexibility in other segments of the D&D crowd. Perhaps other gamers are only used to D&D becoming more and more granular.</p><p></p><p>But still, if the game has:</p><p></p><ul> <li data-xf-list-type="ul">The 6 attributes</li> <li data-xf-list-type="ul">The 4 races</li> <li data-xf-list-type="ul">The 4 classes</li> <li data-xf-list-type="ul">hit points and armor class</li> <li data-xf-list-type="ul">20 levels of advancement</li> <li data-xf-list-type="ul">Character creation</li> </ul><p></p><p>Isn't it D&D?</p><p></p><p>I admit that this minimalist way would not be accepted by itself. It would feel like a loss. But if it were in conjunction with many of the fresh evolutions I list in the OP, I think it could fly.</p></blockquote><p></p>
[QUOTE="Polyhedral_Columbia, post: 6651644, member: 55445"] I definitely feel you, and I respect that view. Yet I want to consider and explore the possbility. Similar views were expressed when, early in 5E development, it became clear that 5E was going to be much more streamlined than 4E or 3E. In various web-articles, WotC designers went out of their way to say how much fun they're having playing earlier editions such as BECMI, as a sort of "research" for 5E. Why not go one step further? I think I may have a different experience than many gamers because my main world has been Mystara...which has only been officially expressed through BECMI D&D and AD&D2E. We Mystara-folks are used to simply accepting that in the "BECMI Reality", there are simply no Rangers, Bards, Sorcerers, Barbarians, and so forth. The official conversion guides would even say that if an AD&D PC with one of those classe enters the BECMI Reality, they retain their character concept and equipment, but rules-wise, are transformed into either a Fighter, Magic-User, Thief, or Cleric. When the AD&D2E version of Mystara came out, several of the famous NPCs we thought were Thieves, Fighters, and Clerics, turned out to be Bards, Paladins, and Druids! But in BECMI D&D, a "barbarian" is just a Fighter with a temper. So we Mystara-aficionados are used to being flexible in regard to "granularity", so that each rules set is like a different lense to view the same world. It might be very difficult to evoke that flexibility in other segments of the D&D crowd. Perhaps other gamers are only used to D&D becoming more and more granular. But still, if the game has: [LIST] [*]The 6 attributes [*]The 4 races [*]The 4 classes [*]hit points and armor class [*]20 levels of advancement [*]Character creation [/LIST] Isn't it D&D? I admit that this minimalist way would not be accepted by itself. It would feel like a loss. But if it were in conjunction with many of the fresh evolutions I list in the OP, I think it could fly. [/QUOTE]
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Twelve actions for an even fresher 6th edition, or for an ultra-basic retooling of 5e
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