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General Tabletop Discussion
*Dungeons & Dragons
Twelve actions for an even fresher 6th edition, or for an ultra-basic retooling of 5e
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<blockquote data-quote="Polyhedral_Columbia" data-source="post: 6652391" data-attributes="member: 55445"><p>When I start a thread, I do try to listen and respond to nearly everyone.</p><p></p><p></p><p></p><p>Another way of handling "tradition" is to ask "what is organically the next step?" I agree that the next step needs to be an organic continuation from where we are now. Otherwise, there's a rupture, like occurred between 3E and 4E. Yet I feel that much of my vision for D&D is organic, *if taken all together.*</p><p></p><p>And though I titled the OP "Sixth Edition", most or all twelve points could be implemented even within 5E. </p><p> </p><p>Even the super-simplified Core D&D idea could be offered as a separate line alongside the 5E line. Mearls has stated that he wished he had offered 4E as a separate tactically-oriented D&D-branded game, while keeping 3E as as the traditional TTRPG. Likewise, an experimental Ultra-Basic D&D TTRPG could be offered alongside the existing product line.</p><p></p><p></p><p>and </p><p></p><p>Despite the confusing title, my OP was actually written to *counter* the idea that D&D should just become a boardgame, or just a series of unconnected pre-generated quasi-RPG boxed sets. People are seriously suggesting that over in the Mearls Tweets thread. And it sounded not all that appetizing...like my exit from the hobby.</p><p></p><p>An earlier poster was right--the twelve points I wrote have little to do Eurogames or any other kind of boardgame. I used the word “Eurogame” in the sense of making products which are intended to stay in-print for a long time.</p><p></p><p>The twelve points are basically just a fresh concept for 6E. Or a way to retool 5E without an edition change.</p></blockquote><p></p>
[QUOTE="Polyhedral_Columbia, post: 6652391, member: 55445"] When I start a thread, I do try to listen and respond to nearly everyone. Another way of handling "tradition" is to ask "what is organically the next step?" I agree that the next step needs to be an organic continuation from where we are now. Otherwise, there's a rupture, like occurred between 3E and 4E. Yet I feel that much of my vision for D&D is organic, *if taken all together.* And though I titled the OP "Sixth Edition", most or all twelve points could be implemented even within 5E. Even the super-simplified Core D&D idea could be offered as a separate line alongside the 5E line. Mearls has stated that he wished he had offered 4E as a separate tactically-oriented D&D-branded game, while keeping 3E as as the traditional TTRPG. Likewise, an experimental Ultra-Basic D&D TTRPG could be offered alongside the existing product line. and Despite the confusing title, my OP was actually written to *counter* the idea that D&D should just become a boardgame, or just a series of unconnected pre-generated quasi-RPG boxed sets. People are seriously suggesting that over in the Mearls Tweets thread. And it sounded not all that appetizing...like my exit from the hobby. An earlier poster was right--the twelve points I wrote have little to do Eurogames or any other kind of boardgame. I used the word “Eurogame” in the sense of making products which are intended to stay in-print for a long time. The twelve points are basically just a fresh concept for 6E. Or a way to retool 5E without an edition change. [/QUOTE]
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Twelve actions for an even fresher 6th edition, or for an ultra-basic retooling of 5e
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