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Twelve actions for an even fresher 6th edition, or for an ultra-basic retooling of 5e
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<blockquote data-quote="Polyhedral_Columbia" data-source="post: 6653368" data-attributes="member: 55445"><p><strong>How to not get stuck in re-capitulating each campaign setting every time a new rules edition comes out.</strong></p><p></p><p></p><p></p><p>Yes, exactly.</p><p></p><p></p><p></p><p>This is what I propose, as the way to "satiate" interest in the existing D&D worlds. Instead of the existing model (adopted by WotC from Paizo) of writing more and more Adventures (e.g. The Rise of Tiamat, Out of the Abyss), I would only release what I call "Excursions". Excursions are Adventure + Worldbook rolled into one.</p><p></p><p>Only after these 12 Excursions are published, would I move on to other settings. </p><p></p><p>1)<strong> Excursion to Toril: The World of Forgotten Realms</strong></p><p><strong></strong>2)<strong> Excursion to Oerth: The World of Greyhawk</strong></p><p><strong></strong>3)<strong> Excursion to Krynn: The World of Dragonlance</strong></p><p><strong></strong>4)<strong> Excursion to Eberron: A World of Swashbuckling Action and Dark Adventure</strong></p><p><strong></strong>5) <strong>Excursion to the Known World: The Classic D&D World of Mystara</strong></p><p><strong></strong>6)<strong> Excursion to Athas: The World of Dark Sun</strong></p><p><strong></strong>7)<strong> Excursion to Aebrynis: The World of Birthright</strong></p><p><strong></strong>8)<strong> Excursion to Nerath: Points of Light in a World of Untamed, Mysterious Darkness</strong></p><p><strong></strong>9)<strong> Excursion to Blackmoor: The First Fantasy Campaign</strong></p><p><strong></strong>10)<strong> Excursion to Ravenloft: The Demiplane of Dread</strong></p><p><strong></strong>11) <strong>Excursion to Wild Space: The Worlds of Spelljammer</strong></p><p><strong></strong>12)<strong> Excursion to the Great Wheel: The Worlds of Planescape</strong></p><p></p><p>I would publish these within the course of 2 to 3 years, and get them out of the way, so that the next 7 years of this D&D edition can be devoted to *new* settings!</p><p></p><p>Each Excursion would contain:</p><ul> <li data-xf-list-type="ul">An all-new, complete, medium-length adventure, located within an iconic place of that world, or which visits several key countries of that world. There would be a segway for running this adventure as a world-hopping excursion, arriving from another D&D world (implied by the word "excursion"). Or the adventure could optionally be run as the start or continuation of a single-world campaign.</li> <li data-xf-list-type="ul">A world map showing the entire planet and its continents. (For the Spelljammer and Planescape excursion, there would be a map of Wild Space and the Great Wheel.)</li> <li data-xf-list-type="ul">A succinct overview of the world. What is unique about this world? Boil down the fluff of the earlier Campaign Setting books into a single chapter!</li> <li data-xf-list-type="ul">The key new PC races, classes, and spells. Of course this could only be a sampling.</li> <li data-xf-list-type="ul">A Localization Appendix with a detailed adaptation of the adventure for each of the main D&D worlds.</li> <li data-xf-list-type="ul">A Scaling Appendix which gives statblocks for adjusting the adventure to any level between 1 and 20. That way, any Excursion can be played in any order!</li> <li data-xf-list-type="ul">A brief out-of-game Publishing History and complete Product Listing for that world (in small print!), with the URL to the D&D Classics website.*</li> </ul><p></p><p>*Note about stoking synergy between the Excursions and the D&D Classics PDFs: All of the D&D Classics PDFs would be connected with a print-on-demand service. And simultaneous with each Excursion, "crunch update" PDFs begin to be written for each of the D&D Classics PDFs from that world. Within a few years, all of the previous editions' adventures and sourcebooks would have a web-enhancement with updated stats for all the crunch. These are just plain black-and-white PDFs with no fluff--only statblocks and rules updates. The reader is even encouraged to print it off and cut out the statblocks and lightly tape them to the page in their Classic book. "Crunch" includes not only NPC and monster stats, but also a new version of whatever new classes, PC races, and so forth are found in that book. These simple PDFs take the place of having to regurgitate the entire world every time a new rules edition comes out--a trap which all previous editions have either fallen into (by writing yet another Campaign Setting book for the same world), or turned away from (by mothballing lesser-used worlds). The massive task of writing these PDF sheets is either done by paid freelancers, or by explicitly encouraging D&D aficionados to write these; either way, they are made available by hosting them at an official website for each world (e.g. the official "fan" sites) and by bundling them with each D&D Classics PDF.</p><p></p><p>Each world only receives one book. Every other yearning is satiated through the making all of the vast published corpus available as a print-on-demand, with a PDF "crunch update."</p><p></p><p>Then the worlds are "complete", and we can at last move on to new worlds.</p></blockquote><p></p>
[QUOTE="Polyhedral_Columbia, post: 6653368, member: 55445"] [b]How to not get stuck in re-capitulating each campaign setting every time a new rules edition comes out.[/b] Yes, exactly. This is what I propose, as the way to "satiate" interest in the existing D&D worlds. Instead of the existing model (adopted by WotC from Paizo) of writing more and more Adventures (e.g. The Rise of Tiamat, Out of the Abyss), I would only release what I call "Excursions". Excursions are Adventure + Worldbook rolled into one. Only after these 12 Excursions are published, would I move on to other settings. 1)[B] Excursion to Toril: The World of Forgotten Realms [/B]2)[B] Excursion to Oerth: The World of Greyhawk [/B]3)[B] Excursion to Krynn: The World of Dragonlance [/B]4)[B] Excursion to Eberron: A World of Swashbuckling Action and Dark Adventure [/B]5) [B]Excursion to the Known World: The Classic D&D World of Mystara [/B]6)[B] Excursion to Athas: The World of Dark Sun [/B]7)[B] Excursion to Aebrynis: The World of Birthright [/B]8)[B] Excursion to Nerath: Points of Light in a World of Untamed, Mysterious Darkness [/B]9)[B] Excursion to Blackmoor: The First Fantasy Campaign [/B]10)[B] Excursion to Ravenloft: The Demiplane of Dread [/B]11) [B]Excursion to Wild Space: The Worlds of Spelljammer [/B]12)[B] Excursion to the Great Wheel: The Worlds of Planescape[/B] I would publish these within the course of 2 to 3 years, and get them out of the way, so that the next 7 years of this D&D edition can be devoted to *new* settings! Each Excursion would contain: [LIST] [*]An all-new, complete, medium-length adventure, located within an iconic place of that world, or which visits several key countries of that world. There would be a segway for running this adventure as a world-hopping excursion, arriving from another D&D world (implied by the word "excursion"). Or the adventure could optionally be run as the start or continuation of a single-world campaign. [*]A world map showing the entire planet and its continents. (For the Spelljammer and Planescape excursion, there would be a map of Wild Space and the Great Wheel.) [*]A succinct overview of the world. What is unique about this world? Boil down the fluff of the earlier Campaign Setting books into a single chapter! [*]The key new PC races, classes, and spells. Of course this could only be a sampling. [*]A Localization Appendix with a detailed adaptation of the adventure for each of the main D&D worlds. [*]A Scaling Appendix which gives statblocks for adjusting the adventure to any level between 1 and 20. That way, any Excursion can be played in any order! [*]A brief out-of-game Publishing History and complete Product Listing for that world (in small print!), with the URL to the D&D Classics website.* [/LIST] *Note about stoking synergy between the Excursions and the D&D Classics PDFs: All of the D&D Classics PDFs would be connected with a print-on-demand service. And simultaneous with each Excursion, "crunch update" PDFs begin to be written for each of the D&D Classics PDFs from that world. Within a few years, all of the previous editions' adventures and sourcebooks would have a web-enhancement with updated stats for all the crunch. These are just plain black-and-white PDFs with no fluff--only statblocks and rules updates. The reader is even encouraged to print it off and cut out the statblocks and lightly tape them to the page in their Classic book. "Crunch" includes not only NPC and monster stats, but also a new version of whatever new classes, PC races, and so forth are found in that book. These simple PDFs take the place of having to regurgitate the entire world every time a new rules edition comes out--a trap which all previous editions have either fallen into (by writing yet another Campaign Setting book for the same world), or turned away from (by mothballing lesser-used worlds). The massive task of writing these PDF sheets is either done by paid freelancers, or by explicitly encouraging D&D aficionados to write these; either way, they are made available by hosting them at an official website for each world (e.g. the official "fan" sites) and by bundling them with each D&D Classics PDF. Each world only receives one book. Every other yearning is satiated through the making all of the vast published corpus available as a print-on-demand, with a PDF "crunch update." Then the worlds are "complete", and we can at last move on to new worlds. [/QUOTE]
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