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Twelve actions for an even fresher 6th edition, or for an ultra-basic retooling of 5e
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<blockquote data-quote="Polyhedral_Columbia" data-source="post: 6653436" data-attributes="member: 55445"><p><strong>Culture Excursions</strong></p><p></p><p>Besides the "Big Twelve" D&D fantasy worlds, here are some other possibilities. </p><p></p><p>"Culture Excursions" modeled on Oriental Adventures, but with Kara-Tur broken out into separate "Chinese" and "Japanese" soucebooks--we have enough experience of Wuxia films and Samurai films to know the difference! Some of the books could be shorter than others, or some could be grouped together into a single book, but here's a rough list: </p><p></p><p><strong>Excursion to Shou Long: A Land of Wuxia Adventures<strong></strong></strong></p><p><strong><strong>Excursion to Kozakura: A Land of Nipponic Adventures</strong></strong></p><p><strong>Excursion to Al-Qadim: A Land of Emirate Adventures</strong></p><p><strong>Excursion to Maztica: A Land of Mesoamerican Adventures</strong></p><p><strong>Excursion to Anchorome: A Land of Turtle Island Adventures</strong></p><p><strong>Excursion to Katashaka: A Land of Nubian Adventures</strong></p><p><strong>Excursion to Osse: A Land of Dreamtime Adventures</strong></p><p><strong>Excursion to Mulhorand: A Land of Pharaonic Adventures</strong></p><p><strong>Excursion to Unther: A Land of Babylonian Adventures</strong></p><p><strong>Excursion to Chessenta: A Land of Hellenic Adventures</strong></p><p><strong>Excursion to the Shining Lands: A Land of Bollywood Adventures</strong></p><p><strong>Excursion to the Moonshae Isles: A Land of Celtic Adventures</strong></p><p><strong>Excursion to Rashemen: A Land of Slavonic Adventures</strong></p><p><strong>Excursion to the Hordelands: A Land of Tartarian Adventures</strong></p><p><strong><strong>Excursion to Koryo: A Land of Coreanic Adventures</strong></strong></p><p><strong>Excursion to the Island Kingdoms: A Land of Austronesian Adventures</strong></p><p><strong>Excursion to Tabot: A Land of Himalayan Adventures</strong></p><p><strong>Excursion to Malatra: Adventures in the Golden Land</strong></p><p><strong>Excursion to the Uthgardt: A Land of Northern Adventures</strong></p><p><strong>Excursion to the Great Glacier: A Land of Hyperborean Adventures</strong></p><p><strong>Excursion to Lopango: A Land of Amazonian Adventures</strong></p><p><strong></strong></p><p>Each "Cultural Excursion" contains:</p><ul> <li data-xf-list-type="ul">An adventure. The adventure is set in the Forgotten Realms country which most resembles that Real World culture. FR because it's the most popular world. (But see the "Localization Notes" below.)</li> <li data-xf-list-type="ul">A map of the Forgotten Realms country in which the adventure is set.</li> <li data-xf-list-type="ul">A Scaling Appendix for using the adventure for any challenge level between 1 and 20.</li> <li data-xf-list-type="ul">New PC races, classes, spells, and monsters inspired by that Real World culture. Note that even though FR is the model setting, it doesn't use these cultural parallels without altering them a bit.</li> <li data-xf-list-type="ul">A D&D pantheon (such as Asgardian, Celtic, Olympian, or Pharaonic). All of these pantheons exist in the Great Wheel.</li> <li data-xf-list-type="ul">A "Gamer's Glossary" which gives the names for the Core classes, races, equipment, spells, and monsters in that Real World language. For example, bushi = Japanese for "fighter" and wushi = Chinese for "fighter."</li> <li data-xf-list-type="ul">A Localization Appendix, with detailed suggestions of how to use and place this content in each of the main D&D worlds. Some D&D worlds have parallels (or mixed parallels) to many of these cultures; in such cases, the conversion notes are especially ample, and even include a map showing the equivalent country in each of those settings. (e.g. Mesoamerica = the Olman Isles in Greyhawk, and the Tiger Clan and the Azcan Empire in Mystara). The D&D Earth localization notes suggest how tho use this with the Modern D&D campaign models: e.g. China and Japan in Urban Arcana or Dark•Matter.</li> <li data-xf-list-type="ul">Explicitly explains how some settings, such as Mystara, contain close parallels to Earth cultures, while others are somewhat more mixed (Greyhawk and Forgotten Realms), and some have only faintly Earth-inspired elements (e.g. the Plains Barbarians of Krynn are only slightly reminiscent of the Indigenous cultures of the North American plains), while some worlds avoid any cultural parallels (e.g. Dark Sun). Also, in some cases, there are multiple parallels in the same world (such as Toril's three Arabian-style cultures: Calimshan, the Bedine of the Anauroch Desert, and in entire Zakhara continent); all of these parallels are included in the localization notes.</li> </ul><p></p><p>The various "localizations" in each of the D&D worlds are listed here: <a href="https://sites.google.com/site/dndphilmont/culture-books" target="_blank">https://sites.google.com/site/dndphilmont/culture-books</a></p><p></p><p>I don't know of Roman or Andean parallels in Toril, so those Cultural Excursions would need to be based in a different D&D World (e.g. Thyatian Empire and Oltec Empire in Mystara), or in D&D Earth.</p><p></p><p>As I said, some of these books could be combined into one, but that's roughly what I'd like to see.</p></blockquote><p></p>
[QUOTE="Polyhedral_Columbia, post: 6653436, member: 55445"] [b]Culture Excursions[/b] Besides the "Big Twelve" D&D fantasy worlds, here are some other possibilities. "Culture Excursions" modeled on Oriental Adventures, but with Kara-Tur broken out into separate "Chinese" and "Japanese" soucebooks--we have enough experience of Wuxia films and Samurai films to know the difference! Some of the books could be shorter than others, or some could be grouped together into a single book, but here's a rough list: [B]Excursion to Shou Long: A Land of Wuxia Adventures[B] Excursion to Kozakura: A Land of Nipponic Adventures[/B] Excursion to Al-Qadim: A Land of Emirate Adventures Excursion to Maztica: A Land of Mesoamerican Adventures Excursion to Anchorome: A Land of Turtle Island Adventures Excursion to Katashaka: A Land of Nubian Adventures Excursion to Osse: A Land of Dreamtime Adventures Excursion to Mulhorand: A Land of Pharaonic Adventures Excursion to Unther: A Land of Babylonian Adventures Excursion to Chessenta: A Land of Hellenic Adventures Excursion to the Shining Lands: A Land of Bollywood Adventures Excursion to the Moonshae Isles: A Land of Celtic Adventures Excursion to Rashemen: A Land of Slavonic Adventures Excursion to the Hordelands: A Land of Tartarian Adventures [B]Excursion to Koryo: A Land of Coreanic Adventures[/B] Excursion to the Island Kingdoms: A Land of Austronesian Adventures Excursion to Tabot: A Land of Himalayan Adventures Excursion to Malatra: Adventures in the Golden Land Excursion to the Uthgardt: A Land of Northern Adventures Excursion to the Great Glacier: A Land of Hyperborean Adventures Excursion to Lopango: A Land of Amazonian Adventures [/B] Each "Cultural Excursion" contains: [LIST] [*]An adventure. The adventure is set in the Forgotten Realms country which most resembles that Real World culture. FR because it's the most popular world. (But see the "Localization Notes" below.) [*]A map of the Forgotten Realms country in which the adventure is set. [*]A Scaling Appendix for using the adventure for any challenge level between 1 and 20. [*]New PC races, classes, spells, and monsters inspired by that Real World culture. Note that even though FR is the model setting, it doesn't use these cultural parallels without altering them a bit. [*]A D&D pantheon (such as Asgardian, Celtic, Olympian, or Pharaonic). All of these pantheons exist in the Great Wheel. [*]A "Gamer's Glossary" which gives the names for the Core classes, races, equipment, spells, and monsters in that Real World language. For example, bushi = Japanese for "fighter" and wushi = Chinese for "fighter." [*]A Localization Appendix, with detailed suggestions of how to use and place this content in each of the main D&D worlds. Some D&D worlds have parallels (or mixed parallels) to many of these cultures; in such cases, the conversion notes are especially ample, and even include a map showing the equivalent country in each of those settings. (e.g. Mesoamerica = the Olman Isles in Greyhawk, and the Tiger Clan and the Azcan Empire in Mystara). The D&D Earth localization notes suggest how tho use this with the Modern D&D campaign models: e.g. China and Japan in Urban Arcana or Dark•Matter. [*]Explicitly explains how some settings, such as Mystara, contain close parallels to Earth cultures, while others are somewhat more mixed (Greyhawk and Forgotten Realms), and some have only faintly Earth-inspired elements (e.g. the Plains Barbarians of Krynn are only slightly reminiscent of the Indigenous cultures of the North American plains), while some worlds avoid any cultural parallels (e.g. Dark Sun). Also, in some cases, there are multiple parallels in the same world (such as Toril's three Arabian-style cultures: Calimshan, the Bedine of the Anauroch Desert, and in entire Zakhara continent); all of these parallels are included in the localization notes. [/LIST] The various "localizations" in each of the D&D worlds are listed here: [URL]https://sites.google.com/site/dndphilmont/culture-books[/URL] I don't know of Roman or Andean parallels in Toril, so those Cultural Excursions would need to be based in a different D&D World (e.g. Thyatian Empire and Oltec Empire in Mystara), or in D&D Earth. As I said, some of these books could be combined into one, but that's roughly what I'd like to see. [/QUOTE]
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