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<blockquote data-quote="pukunui" data-source="post: 4048304" data-attributes="member: 54629"><p>Me neither, to be honest.</p><p></p><p>Isn't that what they <em>are</em> doing? Making the pantheon simple by getting rid of the "extra" stuff that no one besides seriously immersive roleplayers will use?</p><p></p><p>Who says they're going through contortions? Who says they're suddenly getting insecure about it? They're essentially building a new cosmology from the ground up to go hand-in-hand with their new ruleset. Why not do a bit of gardening in the pantheon while they're at it and weed out the chaff?</p><p></p><p>IMO, the end result is going to look more like a real world mythological pantheon than 3e's pantheon did. As I said before, the sun and agriculture go really well together. Why not just have one god for both instead of one god for each, especially when the god of agriculture will never really get used in the game? It makes sense that farmers would worship a sun god because the sun is what allows their crops to grow.</p></blockquote><p></p>
[QUOTE="pukunui, post: 4048304, member: 54629"] Me neither, to be honest. Isn't that what they [i]are[/i] doing? Making the pantheon simple by getting rid of the "extra" stuff that no one besides seriously immersive roleplayers will use? Who says they're going through contortions? Who says they're suddenly getting insecure about it? They're essentially building a new cosmology from the ground up to go hand-in-hand with their new ruleset. Why not do a bit of gardening in the pantheon while they're at it and weed out the chaff? IMO, the end result is going to look more like a real world mythological pantheon than 3e's pantheon did. As I said before, the sun and agriculture go really well together. Why not just have one god for both instead of one god for each, especially when the god of agriculture will never really get used in the game? It makes sense that farmers would worship a sun god because the sun is what allows their crops to grow. [/QUOTE]
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