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General Tabletop Discussion
D&D Older Editions
Twenty Years On. Modern 3E?
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<blockquote data-quote="Orius" data-source="post: 8053926" data-attributes="member: 8863"><p>I don't really understand 5e's proficiency bonus at all. To me a fighter is supposed to have a better base attack than a wizard. I can't wrap my head around 5e's approach. It's mostly unfamiliarity with the system and a lack of desire to run it.</p><p></p><p>Definitely improve feats somehow. They're supposed to be where the fighter is strong, yet the fighter ends up being one of the weakest base classes instead. Sure, I prefer wizards, but it still feels wrong.</p><p></p><p>I'm considering dropping penalties for multiple attacks at least for the fighter.</p><p></p><p>Some bounded accuracy, but an ability cap of 20 might be too low for 3e. 25 might be a better limit.</p><p></p><p>I'm wondering how things would work if I shifted to Epic Save Progresions at level 11.</p><p></p><p>Magic item creation can be a little too easy, but I want to be careful how I nerf it. I think I want to continue with 3e as written as the base, but require formulas like 5e to control how much can be created, and to bring back some DM control over the process. 2e's approach makes it too hard for the player and makes too much work for the DM. </p><p></p><p>I'd stick with a base of 3.0, add the 3.5 errata that were actually necessary, then add stuff on a case-by-case basis. I don't buy the "3.5 is always better" line at all because it added a ton of broken crap, worsened some of the problems instead fixing them, and started going with more flavor I don't like. Some of the fixes make sense though, and are worth using. </p><p></p><p> I also would not use most of the base classes not in core, and have sharp limits on PrCs. </p><p></p><p>Spell access would be restricted somewhat too, players would only be able to choose from the core spells, while anything outside is under my control to add to the campaign. This is not a new approach though. It's based on the spell rarities from 2e's spell compendiums which was a rule that I never dropped in my game, just adapted things to serve new spells that were added.</p></blockquote><p></p>
[QUOTE="Orius, post: 8053926, member: 8863"] I don't really understand 5e's proficiency bonus at all. To me a fighter is supposed to have a better base attack than a wizard. I can't wrap my head around 5e's approach. It's mostly unfamiliarity with the system and a lack of desire to run it. Definitely improve feats somehow. They're supposed to be where the fighter is strong, yet the fighter ends up being one of the weakest base classes instead. Sure, I prefer wizards, but it still feels wrong. I'm considering dropping penalties for multiple attacks at least for the fighter. Some bounded accuracy, but an ability cap of 20 might be too low for 3e. 25 might be a better limit. I'm wondering how things would work if I shifted to Epic Save Progresions at level 11. Magic item creation can be a little too easy, but I want to be careful how I nerf it. I think I want to continue with 3e as written as the base, but require formulas like 5e to control how much can be created, and to bring back some DM control over the process. 2e's approach makes it too hard for the player and makes too much work for the DM. I'd stick with a base of 3.0, add the 3.5 errata that were actually necessary, then add stuff on a case-by-case basis. I don't buy the "3.5 is always better" line at all because it added a ton of broken crap, worsened some of the problems instead fixing them, and started going with more flavor I don't like. Some of the fixes make sense though, and are worth using. I also would not use most of the base classes not in core, and have sharp limits on PrCs. Spell access would be restricted somewhat too, players would only be able to choose from the core spells, while anything outside is under my control to add to the campaign. This is not a new approach though. It's based on the spell rarities from 2e's spell compendiums which was a rule that I never dropped in my game, just adapted things to serve new spells that were added. [/QUOTE]
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