Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
D&D Older Editions
Twenty Years On. Modern 3E?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ZeshinX" data-source="post: 8054301" data-attributes="member: 6793656"><p>If anything, I'd like the 5e chassis to be used, but certain systems changed.</p><p></p><p>I'd like to see 3.x style saving throws again. Reflex, Will and Fortitude worked and honestly I feel they better fit the 5e simpler approach than the current method. Having one for each ability score guarantees there's going to be one or two that rarely see use (which currently seem to be Int and Cha). Yes, there are spells and abilities that call for those saves, but I've found they are considerably less common than the others, and the classes proficient in those saves feel like they have a wasted save proficiency. Hell, I even prefer 2e's save system over the current 5e one (not how they functioned, merely how they were organized). Some means of universal improvement (that doesn't upset bounded accuracy) should also be implemented. Even from an abstract, to say that your non-proficient saves will be pretty much the same at 1st as 20th is ridiculous. 3.x got saving throws right and I'm sure they can be used in a bounded accuracy system just as well.</p><p></p><p>Basic brainstorm:</p><p></p><ul> <li data-xf-list-type="ul">Reflex = Dex or Str mod, whichever better</li> <li data-xf-list-type="ul">Will = Int or Wis mod, whichever better</li> <li data-xf-list-type="ul">Fort = Cha or Con mod, whichever better</li> </ul><p></p><p>No class has a "set" save proficiency. Each class gets proficiency in one at 1st level, which the player can choose. At 11th level (character level), you gain proficiency in a different saving throw of your choice and can add half your proficiency bonus to your rolls for your saving throws you are not proficient in.</p><p></p><p>Needs tinkering and tweaking no doubt, as this is just a brainstorm idea, but it's more interesting than current.</p><p></p><p>I'd also like to see a slightly more robust skill system. 5e gets the job done in the most basic of ways, but for a modern-designed system, it's pretty embarrassing. The main things I'd like to see are more skills and a means to gain more through progression. I'm content with proficiency bonuses handling the improvement over time to keep it simple, but some active means (meaning other than downtime) of learning (becoming proficient) in more would be most welcome to me. 2e does skills/proficiencies better than 5e (in terms of progression)....that's also rather embarrassing.</p><p></p><p>I enjoy 5e as it is, but saving throws and skills are the two mechanics in 5e I find myself constantly shaking my head at.</p></blockquote><p></p>
[QUOTE="ZeshinX, post: 8054301, member: 6793656"] If anything, I'd like the 5e chassis to be used, but certain systems changed. I'd like to see 3.x style saving throws again. Reflex, Will and Fortitude worked and honestly I feel they better fit the 5e simpler approach than the current method. Having one for each ability score guarantees there's going to be one or two that rarely see use (which currently seem to be Int and Cha). Yes, there are spells and abilities that call for those saves, but I've found they are considerably less common than the others, and the classes proficient in those saves feel like they have a wasted save proficiency. Hell, I even prefer 2e's save system over the current 5e one (not how they functioned, merely how they were organized). Some means of universal improvement (that doesn't upset bounded accuracy) should also be implemented. Even from an abstract, to say that your non-proficient saves will be pretty much the same at 1st as 20th is ridiculous. 3.x got saving throws right and I'm sure they can be used in a bounded accuracy system just as well. Basic brainstorm: [LIST] [*]Reflex = Dex or Str mod, whichever better [*]Will = Int or Wis mod, whichever better [*]Fort = Cha or Con mod, whichever better [/LIST] No class has a "set" save proficiency. Each class gets proficiency in one at 1st level, which the player can choose. At 11th level (character level), you gain proficiency in a different saving throw of your choice and can add half your proficiency bonus to your rolls for your saving throws you are not proficient in. Needs tinkering and tweaking no doubt, as this is just a brainstorm idea, but it's more interesting than current. I'd also like to see a slightly more robust skill system. 5e gets the job done in the most basic of ways, but for a modern-designed system, it's pretty embarrassing. The main things I'd like to see are more skills and a means to gain more through progression. I'm content with proficiency bonuses handling the improvement over time to keep it simple, but some active means (meaning other than downtime) of learning (becoming proficient) in more would be most welcome to me. 2e does skills/proficiencies better than 5e (in terms of progression)....that's also rather embarrassing. I enjoy 5e as it is, but saving throws and skills are the two mechanics in 5e I find myself constantly shaking my head at. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
Twenty Years On. Modern 3E?
Top